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io_uring/timeout: fix multishot updates
After update only the first shot of a multishot timeout request adheres
to the new timeout value while all subsequent retries continue to use
the old value. Don't forget to update the timeout stored in struct
io_timeout_data.
Cc: stable@vger.kernel.org
Fixes: ea97f6c855
("io_uring: add support for multishot timeouts")
Reported-by: Christian Mazakas <christian.mazakas@gmail.com>
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/e6516c3304eb654ec234cfa65c88a9579861e597.1736015288.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
This commit is contained in:
parent
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@ -427,10 +427,12 @@ static int io_timeout_update(struct io_ring_ctx *ctx, __u64 user_data,
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timeout->off = 0; /* noseq */
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data = req->async_data;
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data->ts = *ts;
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list_add_tail(&timeout->list, &ctx->timeout_list);
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hrtimer_init(&data->timer, io_timeout_get_clock(data), mode);
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data->timer.function = io_timeout_fn;
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hrtimer_start(&data->timer, timespec64_to_ktime(*ts), mode);
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hrtimer_start(&data->timer, timespec64_to_ktime(data->ts), mode);
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return 0;
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}
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