Commit Graph

4 Commits

Author SHA1 Message Date
Helge Deller
a3f781a9d6 fbcon: Add option to enable legacy hardware acceleration
Add a config option CONFIG_FRAMEBUFFER_CONSOLE_LEGACY_ACCELERATION to
enable bitblt and fillrect hardware acceleration in the framebuffer
console. If disabled, such acceleration will not be used, even if it is
supported by the graphics hardware driver.

If you plan to use DRM as your main graphics output system, you should
disable this option since it will prevent compiling in code which isn't
used later on when DRM takes over.

For all other configurations, e.g. if none of your graphic cards support
DRM (yet), DRM isn't available for your architecture, or you can't be
sure that the graphic card in the target system will support DRM, you
most likely want to enable this option.

In the non-accelerated case (e.g. when DRM is used), the inlined
fb_scrollmode() function is hardcoded to return SCROLL_REDRAW and as such the
compiler is able to optimize much unneccesary code away.

In this v3 patch version I additionally changed the GETVYRES() and GETVXRES()
macros to take a pointer to the fbcon_display struct. This fixes the build when
console rotation is enabled and helps the compiler again to optimize out code.

Signed-off-by: Helge Deller <deller@gmx.de>
Cc: stable@vger.kernel.org # v5.10+
Signed-off-by: Helge Deller <deller@gmx.de>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-4-deller@gmx.de
2022-02-02 15:16:26 +01:00
Helge Deller
1148836fd3 Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)"
This reverts commit b3ec8cdf45.

Revert the second (of 2) commits which disabled scrolling acceleration
in fbcon/fbdev.  It introduced a regression for fbdev-supported graphic
cards because of the performance penalty by doing screen scrolling by
software instead of using the existing graphic card 2D hardware
acceleration.

Console scrolling acceleration was disabled by dropping code which
checked at runtime the driver hardware capabilities for the
BINFO_HWACCEL_COPYAREA or FBINFO_HWACCEL_FILLRECT flags and if set, it
enabled scrollmode SCROLL_MOVE which uses hardware acceleration to move
screen contents.  After dropping those checks scrollmode was hard-wired
to SCROLL_REDRAW instead, which forces all graphic cards to redraw every
character at the new screen position when scrolling.

This change effectively disabled all hardware-based scrolling acceleration for
ALL drivers, because now all kind of 2D hardware acceleration (bitblt,
fillrect) in the drivers isn't used any longer.

The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm
and gma500) used hardware acceleration in the past and thus code for checking
and using scrolling acceleration is obsolete.

This statement is NOT TRUE, because beside the DRM drivers there are around 35
other fbdev drivers which depend on fbdev/fbcon and still provide hardware
acceleration for fbdev/fbcon.

The original commit message also states that syzbot found lots of bugs in fbcon
and thus it's "often the solution to just delete code and remove features".
This is true, and the bugs - which actually affected all users of fbcon,
including DRM - were fixed, or code was dropped like e.g. the support for
software scrollback in vgacon (commit 973c096f6a).

So to further analyze which bugs were found by syzbot, I've looked through all
patches in drivers/video which were tagged with syzbot or syzkaller back to
year 2005. The vast majority fixed the reported issues on a higher level, e.g.
when screen is to be resized, or when font size is to be changed. The few ones
which touched driver code fixed a real driver bug, e.g. by adding a check.

But NONE of those patches touched code of either the SCROLL_MOVE or the
SCROLL_REDRAW case.

That means, there was no real reason why SCROLL_MOVE had to be ripped-out and
just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far
was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it
could go away. That argument completely missed the fact that SCROLL_MOVE is
still heavily used by fbdev (non-DRM) drivers.

Some people mention that using memcpy() instead of the hardware acceleration is
pretty much the same speed. But that's not true, at least not for older graphic
cards and machines where we see speed decreases by factor 10 and more and thus
this change leads to console responsiveness way worse than before.

That's why the original commit is to be reverted. By reverting we
reintroduce hardware-based scrolling acceleration and fix the
performance regression for fbdev drivers.

There isn't any impact on DRM when reverting those patches.

Signed-off-by: Helge Deller <deller@gmx.de>
Acked-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Sven Schnelle <svens@stackframe.org>
Cc: stable@vger.kernel.org # v5.16+
Signed-off-by: Helge Deller <deller@gmx.de>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20220202135531.92183-2-deller@gmx.de
2022-02-02 15:14:56 +01:00
Claudio Suarez
b3ec8cdf45 fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)
Scroll acceleration is disabled in fbcon by hard-wiring
p->scrollmode = SCROLL_REDRAW. Remove the obsolete code in fbcon.c
and fbdev/core/

Signed-off-by: Claudio Suarez <cssk@net-c.es>
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/YVXTYqszZix9TxjJ@gineta.localdomain
2021-10-13 15:29:23 +02:00
Daniel Vetter
6104c37094 fbcon: Make fbcon a built-time depency for fbdev
There's a bunch of folks who're trying to make printk less
contended and faster, but there's a problem: printk uses the
console_lock, and the console lock has become the BKL for all things
fbdev/fbcon, which in turn pulled in half the drm subsystem under that
lock. That's awkward.

There reasons for that is probably just a historical accident:

- fbcon is a runtime option of fbdev, i.e. at runtime you can pick
  whether your fbdev driver instances are used as kernel consoles.
  Unfortunately this wasn't implemented with some module option, but
  through some module loading magic: As long as you don't load
  fbcon.ko, there's no fbdev console support, but loading it (in any
  order wrt fbdev drivers) will create console instances for all fbdev
  drivers.

- This was implemented through a notifier chain. fbcon.ko enumerates
  all fbdev instances at load time and also registers itself as
  listener in the fbdev notifier. The fbdev core tries to register new
  fbdev instances with fbcon using the notifier.

- On top of that the modifier chain is also used at runtime by the
  fbdev subsystem to e.g. control backlights for panels.

- The problem is that the notifier puts a mutex locking context
  between fbdev and fbcon, which mixes up the locking contexts for
  both the runtime usage and the register time usage to notify fbcon.
  And at runtime fbcon (through the fbdev core) might call into the
  notifier from a printk critical section while console_lock is held.

- This means console_lock must be an outer lock for the entire fbdev
  subsystem, which also means it must be acquired when registering a
  new framebuffer driver as the outermost lock since we might call
  into fbcon (through the notifier) which would result in a locking
  inversion if fbcon would acquire the console_lock from its notifier
  callback (which it needs to register the console).

- console_lock can be held anywhere, since printk can be called
  anywhere, and through the above story, plus drm/kms being an fbdev
  driver, we pull in a shocking amount of locking hiercharchy
  underneath the console_lock. Which makes cleaning up printk really
  hard (not even splitting console_lock into an rwsem is all that
  useful due to this).

There's various ways to address this, but the cleanest would be to
make fbcon a compile-time option, where fbdev directly calls the fbcon
register functions from register_framebuffer, or dummy static inline
versions if fbcon is disabled. Maybe augmented with a runtime knob to
disable fbcon, if that's needed (for debugging perhaps).

But this could break some users who rely on the magic "loading
fbcon.ko enables/disables fbdev framebuffers at runtime" thing, even
if that's unlikely. Hence we must be careful:

1. Create a compile-time dependency between fbcon and fbdev in the
least minimal way. This is what this patch does.

2. Wait at least 1 year to give possible users time to scream about
how we broke their setup. Unlikely, since all distros make fbcon
compile-in, and embedded platforms only compile stuff they know they
need anyway. But still.

3. Convert the notifier to direct functions calls, with dummy static
inlines if fbcon is disabled. We'll still need the fb notifier for the
other uses (like backlights), but we can probably move it into the fb
core (atm it must be built-into vmlinux).

4. Push console_lock down the call-chain, until it is down in
console_register again.

5. Finally start to clean up and rework the printk/console locking.

For context of this saga see

commit 50e244cc79
Author: Alan Cox <alan@linux.intel.com>
Date:   Fri Jan 25 10:28:15 2013 +1000

    fb: rework locking to fix lock ordering on takeover

plus the pile of commits on top that tried to make this all work
without terminally upsetting lockdep. We've uncovered all this when
console_lock lockdep annotations where added in

commit daee779718
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Sat Sep 22 19:52:11 2012 +0200

    console: implement lockdep support for console_lock

On the patch itself:
- Switch CONFIG_FRAMEBUFFER_CONSOLE to be a boolean, using the overall
  CONFIG_FB tristate to decided whether it should be a module or
  built-in.

- At first I thought I could force the build depency with just a dummy
  symbol that fbcon.ko exports and fb.ko uses. But that leads to a
  module depency cycle (it works fine when built-in).

  Since this tight binding is the entire goal the simplest solution is
  to move all the fbcon modules (and there's a bunch of optinal
  source-files which are each modules of their own, for no good
  reason) into the overall fb.ko core module. That's a bit more than
  what I would have liked to do in this patch, but oh well.

Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Alan Cox <alan@lxorguk.ukuu.org.uk>
Cc: Sergey Senozhatsky <sergey.senozhatsky.work@gmail.com>
Cc: Steven Rostedt <rostedt@goodmis.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
2017-08-01 17:32:07 +02:00