Use the regular fbdev helpers for framebuffer I/O instead of DRM's
helpers. Radeon does not use damage handling, so DRM's fbdev helpers
are mere wrappers around the fbdev code.
By using fbdev helpers directly within each DRM fbdev emulation,
we can eventually remove DRM's wrapper functions entirely.
v4:
* use initializer macros for struct fb_ops
v2:
* use FB_IO_HELPERS option
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: "Pan, Xinhui" <Xinhui.Pan@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230530151228.22979-7-tzimmermann@suse.de
Make building fbdev emulation depend on DRM_FBDEV_EMULATION. Also
rename the source file to radeon_fbdev.c to align with other fbdev
files.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>