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The vulkan support depends on glslang, so add a new recipe
and a dependency.
Signed-off-by: Tom Hochstein <tom.hochstein@nxp.com>
(cherry picked from commit 01c8732557)
23 lines
943 B
BlitzBasic
23 lines
943 B
BlitzBasic
SUMMARY = "An OpenGL and OpenGL ES shader front end and validator."
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DESCRIPTION = "Glslang is the official reference compiler front end \
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for the OpenGL ES and OpenGL shading languages. It \
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implements a strict interpretation of the specifications \
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for these languages. It is open and free for anyone to use, \
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either from a command line or programmatically."
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SECTION = "graphics"
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HOMEPAGE = "https://www.khronos.org/opengles/sdk/tools/Reference-Compiler"
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LICENSE = "BSD-3-Clause"
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LIC_FILES_CHKSUM = "\
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file://LICENSE.txt;beginline=22;endline=62;md5=36be65b9171c641a6c9a007bb0ba7b90 \
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file://LICENSE.txt;beginline=62;endline=108;md5=d6589da7fd36ed28016a697e610c41bd \
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"
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PV = "8.13.3743+git${SRCPV}"
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SRC_URI = "git://github.com/KhronosGroup/glslang"
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SRCREV = "bcf6a2430e99e8fc24f9f266e99316905e6d5134"
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S = "${WORKDIR}/git"
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inherit cmake
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BBCLASSEXTEND = "native nativesdk"
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