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The gst-ffmpeg recipe in oe-core had LICENSE_FLAGS added to make it "commercial", so to avoid build errors the BSPs that use it (via the gst-va-intel VA_FEATURE) should only include it if the user has added "commercial" to LICENSE_FLAGS_WHITELIST when building. This adds a conditional to detect that, along with a NOTE in the README to explain the need for the flag. Signed-off-by: Tom Zanussi <tom.zanussi@intel.com>
174 lines
5.7 KiB
Plaintext
Executable File
174 lines
5.7 KiB
Plaintext
Executable File
This README file contains information on building the meta-cedartrail
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BSP layer, and booting the images contained in the /binary directory.
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Please see the corresponding sections below for details.
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Dependencies
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============
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This layer depends on:
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URI: git://git.openembedded.org/bitbake
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branch: master
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URI: git://git.openembedded.org/openembedded-core
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layers: meta
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branch: master
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URI: git://git.yoctoproject.org/meta-intel
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layers: intel
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branch: master
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Patches
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=======
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Please submit any patches against this BSP to the Yocto mailing list
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(yocto@yoctoproject.org) and cc: the maintainer:
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Maintainer: Kishore Bodke <kishore.k.bodke@intel.com>
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Please see the meta-intel/MAINTAINERS file for more details.
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Table of Contents
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=================
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I. Building the meta-cedartrail BSP layer
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II. Booting the images in /binary
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I. Building the meta-cedartrail BSP layer
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=========================================
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In order to build an image with BSP support for a given release, you
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need to download the corresponding BSP tarball from the 'Board Support
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Package (BSP) Downloads' page of the Yocto Project website.
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Having done that, and assuming you extracted the BSP tarball contents
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at the top-level of your yocto build tree, you can build a cedartrail
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image by adding the location of the meta-cedartrail layer to
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bblayers.conf, along with the meta-intel layer itself (to access
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common metadata shared between BSPs) e.g.:
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yocto/meta-intel \
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yocto/meta-intel/meta-cedartrail \
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To enable the cedartrail layer that supports Power VR graphics,
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add the cedartrail MACHINE to local.conf:
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MACHINE ?= "cedartrail"
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Power VR Graphics user-space driver binaries are covered by a
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"Intel Free Distribution Binary License". The build of this driver
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can be enabled by adding the following line to the local.conf file:
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LICENSE_FLAGS_WHITELIST += "license_cdv-pvr-driver_1.0.3"
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To enable the layer that does not support Power VR graphics
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add the following to the local.conf file:
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MACHINE ?= "cedartrail-nopvr"
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You should then be able to build a cedartrail image as such:
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$ source oe-init-build-env
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$ bitbake core-image-sato
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The above image will not give you the webkit feature and will not
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have the Audio and Video media samples in the image.
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If you want the webkit feature and Audio , Video media samples built
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into the image by default, You should build the custom image by
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doing the following:
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$ source oe-init-build-env
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$ bitbake core-image-cdv-media
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At the end of a successful build, you should have a live image that
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you can boot from a USB flash drive (see instructions on how to do
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that below, in the section 'Booting the images from /binary').
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NOTE: The 'cedartrail' machine will include support for hardware video
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acceleration via gstreamer if and only if the "commercial" string is
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added to the the LICENSE_FLAGS_WHITELIST variable in your local.conf.
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For example:
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LICENSE_FLAGS_WHITELIST = "license_cdv-pvr-driver_1.0.3 commercial"
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The reason this is needed is to prevent the image from including
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anything that might violate the license terms of the packages used to
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implement the the video acceleration feature, such as gst-ffmpeg and
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ffmpeg. As always, please consult the licenses included in the
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specific packages for details if you use packages that require
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particular LICENSE_FLAGS.
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As an alternative to downloading the BSP tarball, you can also work
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directly from the meta-intel git repository. For each BSP in the
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'meta-intel' repository, there are multiple branches, one
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corresponding to each major release starting with 'laverne' (0.90), in
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addition to the latest code which tracks the current master. Instead
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of extracting a BSP tarball at the top level of your yocto build tree,
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you can equivalently check out the appropriate branch from the
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meta-intel repository at the same location.
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II. Booting the images in /binary
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==================================
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This BSP contains bootable live images, which can be used to directly
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boot Yocto off of a USB flash drive.
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Under Linux, insert a USB flash drive. Assuming the USB flash drive
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takes device /dev/sdf, use dd to copy the live image to it. For
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example:
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# dd if=core-image-sato-cedartrail-20120105232035.hddimg of=/dev/sdf
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# sync
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# eject /dev/sdf
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This should give you a bootable USB flash device. Insert the device
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into a bootable USB socket on the target, and power on. This should
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result in a system booted to the Sato graphical desktop.
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If you want a terminal, use the arrows at the top of the UI to move to
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different pages of available applications, one of which is named
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'Terminal'. Clicking that should give you a root terminal.
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If you want to ssh into the system, you can use the root terminal to
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ifconfig the IP address and use that to ssh in. The root password is
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empty, so to log in type 'root' for the user name and hit 'Enter' at
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the Password prompt: and you should be in.
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----
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If you find you're getting corrupt images on the USB (it doesn't show
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the syslinux boot: prompt, or the boot: prompt contains strange
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characters), try doing this first:
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# dd if=/dev/zero of=/dev/sdf bs=1M count=512
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Miscellaneous Notes
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====================
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Video and Music Samples
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-----------------------
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This BSP includes recipes to download Ogg format video and
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music files that can be played-back with the Video and music players
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included in the sato images. The sample files are installed in
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/home/Music and /home/Videos directories.
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Adding Glxgears to image
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-------------------------
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Glxgears can be added to the generated image by adding "tools-testapps"
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option to the extra image features variable in the default local.conf
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before building the BSP.
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e.g. to add Glxgears, locate the following line in local.conf
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EXTRA_IMAGE_FEATURES = "debug-tweaks"
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and change above line to..
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EXTRA_IMAGE_FEATURES = "debug-tweaks tools-testapps"
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