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gstreamer1.0-plugins-bad: Use the newer texture() function in glcolorconvert
GLES3 deprecates texture2D() and it does not work at all in newer versions than 3.3. The new function can fix it. (From OE-Core rev: dc1859a1dda854b1302d046713a3bd15e99c3f5b) Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com> Signed-off-by: Ross Burton <ross.burton@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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@ -0,0 +1,51 @@
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From 764fd69f8482eca9f925cefe72ebae090ae59d43 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Sebastian=20Dr=C3=B6ge?= <sebastian@centricular.com>
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Date: Tue, 19 Apr 2016 19:27:33 +0300
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Subject: [PATCH 3/3] glcolorconvert: GLES3 deprecates texture2D() and it does
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not work at all in newer versions than 3.3
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Use the newer texture() function instead. This fixes glimagesink and other
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things on various Android devices.
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Upstream-Status: Backport [1.9.1]
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https://bugzilla.gnome.org/show_bug.cgi?id=765266
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---
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gst-libs/gst/gl/gstglcolorconvert.c | 7 ++++---
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1 file changed, 4 insertions(+), 3 deletions(-)
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diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
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index c23624f..f472d5d 100644
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--- a/gst-libs/gst/gl/gstglcolorconvert.c
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+++ b/gst-libs/gst/gl/gstglcolorconvert.c
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@@ -1716,7 +1716,7 @@ _unbind_buffer (GstGLColorConvert * convert)
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static gchar *
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_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
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- GstGLTextureTarget to, GstGLAPI gl_api)
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+ GstGLTextureTarget to, GstGLAPI gl_api, guint gl_major, guint gl_minor)
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{
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const gchar *from_str = NULL, *to_str = NULL;
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gchar *ret, *tmp;
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@@ -1730,7 +1730,8 @@ _mangle_texture_access (const gchar * str, GstGLTextureTarget from,
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if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
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from_str = "texture2D";
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- if (gl_api & GST_GL_API_OPENGL3) {
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+ if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
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+ && gl_major >= 3)) {
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to_str = "texture";
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} else {
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if (to == GST_GL_TEXTURE_TARGET_2D)
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@@ -1898,7 +1899,7 @@ _mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
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_mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
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profile);
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- tmp = _mangle_texture_access (str, from, to, gl_api);
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+ tmp = _mangle_texture_access (str, from, to, gl_api, gl_major, gl_minor);
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tmp2 = _mangle_sampler_type (tmp, from, to);
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g_free (tmp);
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tmp =
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--
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1.9.1
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@ -16,6 +16,7 @@ SRC_URI = " \
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file://0003-glcolorconvert-implement-multiple-render-targets-for.patch \
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file://0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch \
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file://0005-glshader-add-glBindFragDataLocation.patch \
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file://0006-glcolorconvert-GLES3-deprecates-texture2D-and-it-doe.patch \
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"
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SRC_URI[md5sum] = "83abc2e70684e7b195f18ca2992ef6e8"
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SRC_URI[sha256sum] = "d7995317530c8773ec088f94d9320909d41da61996b801ebacce9a56af493f97"
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