poky/meta/classes/create-spdx-3.0.bbclass
Hongxu Jia 2207150bc7 spdx30: Provide software_packageUrl field in SPDX 3.0 SBOM
Define var-SPDX_PACKAGE_URL to provide software_packageUrl field [1][2]
in SPDX 3.0 SBOM, support to override with package name
SPDX_PACKAGE_URL:<pkgname>

Currently, the format of purl is not defined in Yocto, set empty for now
until we have a comprehensive plan for what Yocto purls look like.
But users could customize their own purl by setting var-SPDX_PACKAGE_URL

[1] https://spdx.github.io/spdx-spec/v3.0.1/model/Software/Properties/packageUrl/
[2] https://spdx.github.io/spdx-spec/v3.0.1/annexes/pkg-url-specification/

(From OE-Core rev: c8e6953a0b6f59ffca994c440069db39e60b12d2)

Signed-off-by: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Mathieu Dubois-Briand <mathieu.dubois-briand@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2025-05-08 10:28:18 +01:00

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#
# Copyright OpenEmbedded Contributors
#
# SPDX-License-Identifier: GPL-2.0-only
#
inherit spdx-common
SPDX_VERSION = "3.0.1"
# The list of SPDX profiles generated documents will conform to
SPDX_PROFILES ?= "core build software simpleLicensing security"
SPDX_INCLUDE_BUILD_VARIABLES ??= "0"
SPDX_INCLUDE_BUILD_VARIABLES[doc] = "If set to '1', the bitbake variables for a \
recipe will be included in the Build object. This will most likely result \
in non-reproducible SPDX output"
SPDX_INCLUDE_BITBAKE_PARENT_BUILD ??= "0"
SPDX_INCLUDE_BITBAKE_PARENT_BUILD[doc] = "Report the parent invocation of bitbake \
for each Build object. This allows you to know who invoked bitbake to perform \
a build, but will result in non-reproducible SPDX output."
SPDX_PACKAGE_ADDITIONAL_PURPOSE ?= ""
SPDX_PACKAGE_ADDITIONAL_PURPOSE[doc] = "The list of additional purposes to assign to \
the generated packages for a recipe. The primary purpose is always `install`. \
Packages overrides are allowed to override the additional purposes for \
individual packages."
SPDX_IMAGE_PURPOSE ?= "filesystemImage"
SPDX_IMAGE_PURPOSE[doc] = "The list of purposes to assign to the generated images. \
The first listed item will be the Primary Purpose and all additional items will \
be added as additional purposes"
SPDX_SDK_PURPOSE ?= "install"
SPDX_SDK_PURPOSE[doc] = "The list of purposes to assign to the generate SDK installer. \
The first listed item will be the Primary Purpose and all additional items will \
be added as additional purposes"
SPDX_INCLUDE_VEX ??= "current"
SPDX_INCLUDE_VEX[doc] = "Controls what VEX information is in the output. Set to \
'none' to disable all VEX data. Set to 'current' to only include VEX data \
for vulnerabilities not already fixed in the upstream source code \
(recommended). Set to 'all' to get all known historical vulnerabilities, \
including those already fixed upstream (warning: This can be large and \
slow)."
SPDX_INCLUDE_TIMESTAMPS ?= "0"
SPDX_INCLUDE_TIMESTAMPS[doc] = "Include time stamps in SPDX output. This is \
useful if you want to know when artifacts were produced and when builds \
occurred, but will result in non-reproducible SPDX output"
SPDX_IMPORTS ??= ""
SPDX_IMPORTS[doc] = "SPDX_IMPORTS is the base variable that describes how to \
reference external SPDX ids. Each import is defined as a key in this \
variable with a suffix to describe to as a suffix to look up more \
information about the import. Each key can have the following variables: \
SPDX_IMPORTS_<key>_spdxid: The Fully qualified SPDX ID of the object \
SPDX_IMPORTS_<key>_uri: The URI where the SPDX Document that contains \
the external object can be found. Optional but recommended \
SPDX_IMPORTS_<key>_hash_<hash>: The Checksum of the SPDX Document that \
contains the External ID. <hash> must be one the valid SPDX hashing \
algorithms, as described by the HashAlgorithm vocabulary in the\
SPDX 3 spec. Optional but recommended"
# Agents
# Bitbake variables can be used to describe an SPDX Agent that may be used
# during the build. An Agent is specified using a set of variables which all
# start with some common base name:
#
# <BASE>_name: The name of the Agent (required)
# <BASE>_type: The type of Agent. Must be one of "person", "organization",
# "software", or "agent" (the default if not specified)
# <BASE>_comment: The comment for the Agent (optional)
# <BASE>_id_<ID>: And External Identifier for the Agent. <ID> must be a valid
# ExternalIdentifierType from the SPDX 3 spec. Commonly, an E-mail address
# can be specified with <BASE>_id_email
#
# Alternatively, an Agent can be an external reference by referencing a key
# in SPDX_IMPORTS like so:
#
# <BASE>_import = "<key>"
#
# Finally, the same agent described by another set of agent variables can be
# referenced by specifying the basename of the variable that should be
# referenced:
#
# SPDX_PACKAGE_SUPPLIER_ref = "SPDX_AUTHORS_openembedded"
SPDX_AUTHORS ??= "openembedded"
SPDX_AUTHORS[doc] = "A space separated list of the document authors. Each item \
is used to name a base variable like SPDX_AUTHORS_<AUTHOR> that \
describes the author."
SPDX_AUTHORS_openembedded_name = "OpenEmbedded"
SPDX_AUTHORS_openembedded_type = "organization"
SPDX_BUILD_HOST[doc] = "The base variable name to describe the build host on \
which a build is running. Must be an SPDX_IMPORTS key. Requires \
SPDX_INCLUDE_BITBAKE_PARENT_BUILD. NOTE: Setting this will result in \
non-reproducible SPDX output"
SPDX_INVOKED_BY[doc] = "The base variable name to describe the Agent that \
invoked the build, which builds will link to if specified. Requires \
SPDX_INCLUDE_BITBAKE_PARENT_BUILD. NOTE: Setting this will likely result in \
non-reproducible SPDX output"
SPDX_ON_BEHALF_OF[doc] = "The base variable name to describe the Agent on who's \
behalf the invoking Agent (SPDX_INVOKED_BY) is running the build. Requires \
SPDX_INCLUDE_BITBAKE_PARENT_BUILD. NOTE: Setting this will likely result in \
non-reproducible SPDX output"
SPDX_PACKAGE_SUPPLIER[doc] = "The base variable name to describe the Agent who \
is supplying artifacts produced by the build"
SPDX_PACKAGE_VERSION ??= "${PV}"
SPDX_PACKAGE_VERSION[doc] = "The version of a package, software_packageVersion \
in software_Package"
SPDX_PACKAGE_URL ??= ""
SPDX_PACKAGE_URL[doc] = "Provides a place for the SPDX data creator to record \
the package URL string (in accordance with the Package URL specification) for \
a software Package."
IMAGE_CLASSES:append = " create-spdx-image-3.0"
SDK_CLASSES += "create-spdx-sdk-3.0"
oe.spdx30_tasks.set_timestamp_now[vardepsexclude] = "SPDX_INCLUDE_TIMESTAMPS"
oe.spdx30_tasks.get_package_sources_from_debug[vardepsexclude] += "STAGING_KERNEL_DIR"
oe.spdx30_tasks.collect_dep_objsets[vardepsexclude] = "SPDX_MULTILIB_SSTATE_ARCHS"
# SPDX library code makes heavy use of classes, which bitbake cannot easily
# parse out dependencies. As such, the library code files that make use of
# classes are explicitly added as file checksum dependencies.
SPDX3_LIB_DEP_FILES = "\
${COREBASE}/meta/lib/oe/sbom30.py:True \
${COREBASE}/meta/lib/oe/spdx30.py:True \
"
python do_create_spdx() {
import oe.spdx30_tasks
oe.spdx30_tasks.create_spdx(d)
}
do_create_spdx[vardeps] += "\
SPDX_INCLUDE_BITBAKE_PARENT_BUILD \
SPDX_PACKAGE_ADDITIONAL_PURPOSE \
SPDX_PROFILES \
SPDX_NAMESPACE_PREFIX \
SPDX_UUID_NAMESPACE \
"
addtask do_create_spdx after \
do_collect_spdx_deps \
do_deploy_source_date_epoch \
do_populate_sysroot do_package do_packagedata \
before do_populate_sdk do_populate_sdk_ext do_build do_rm_work
SSTATETASKS += "do_create_spdx"
do_create_spdx[sstate-inputdirs] = "${SPDXDEPLOY}"
do_create_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
do_create_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_spdx_setscene () {
sstate_setscene(d)
}
addtask do_create_spdx_setscene
do_create_spdx[dirs] = "${SPDXWORK}"
do_create_spdx[cleandirs] = "${SPDXDEPLOY} ${SPDXWORK}"
do_create_spdx[depends] += " \
${PATCHDEPENDENCY} \
${@create_spdx_source_deps(d)} \
"
python do_create_package_spdx() {
import oe.spdx30_tasks
oe.spdx30_tasks.create_package_spdx(d)
}
oe.spdx30_tasks.create_package_spdx[vardepsexclude] = "OVERRIDES"
addtask do_create_package_spdx after do_create_spdx before do_build do_rm_work
SSTATETASKS += "do_create_package_spdx"
do_create_package_spdx[sstate-inputdirs] = "${SPDXRUNTIMEDEPLOY}"
do_create_package_spdx[sstate-outputdirs] = "${DEPLOY_DIR_SPDX}"
do_create_package_spdx[file-checksums] += "${SPDX3_LIB_DEP_FILES}"
python do_create_package_spdx_setscene () {
sstate_setscene(d)
}
addtask do_create_package_spdx_setscene
do_create_package_spdx[dirs] = "${SPDXRUNTIMEDEPLOY}"
do_create_package_spdx[cleandirs] = "${SPDXRUNTIMEDEPLOY}"
do_create_package_spdx[rdeptask] = "do_create_spdx"
python spdx30_build_started_handler () {
import oe.spdx30_tasks
d = e.data.createCopy()
oe.spdx30_tasks.write_bitbake_spdx(d)
}
addhandler spdx30_build_started_handler
spdx30_build_started_handler[eventmask] = "bb.event.BuildStarted"