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Took care of links as well. (From yocto-docs rev: a338dc13ebbcdc77fb16e36f12eb5f0e1e05187f) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
511 lines
24 KiB
XML
511 lines
24 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='sdk-working-projects'>
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<title>Using the SDK Toolchain Directly</title>
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<para>
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You can use the SDK toolchain directly with Makefile and
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Autotools-based projects.
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</para>
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<section id='autotools-based-projects'>
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<title>Autotools-Based Projects</title>
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<para>
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Once you have a suitable
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<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchain</ulink>
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installed, it is very easy to develop a project using the
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<ulink url='https://en.wikipedia.org/wiki/GNU_Build_System'>GNU Autotools-based</ulink>
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workflow, which is outside of the
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<ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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</para>
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<para>
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The following figure presents a simple Autotools workflow.
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<imagedata fileref="figures/sdk-autotools-flow.png" width="7in" height="8in" align="center" />
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</para>
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<para>
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Follow these steps to create a simple Autotools-based
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"Hello World" project:
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<note>
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For more information on the GNU Autotools workflow,
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see the same example on the
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<ulink url='https://developer.gnome.org/anjuta-build-tutorial/stable/create-autotools.html.en'>GNOME Developer</ulink>
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site.
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</note>
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<orderedlist>
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<listitem><para>
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<emphasis>Create a Working Directory and Populate It:</emphasis>
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Create a clean directory for your project and then make
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that directory your working location.
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<literallayout class='monospaced'>
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$ mkdir $HOME/helloworld
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$ cd $HOME/helloworld
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</literallayout>
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After setting up the directory, populate it with files
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needed for the flow.
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You need a project source file, a file to help with
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configuration, and a file to help create the Makefile,
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and a README file:
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<filename>hello.c</filename>,
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<filename>configure.ac</filename>,
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<filename>Makefile.am</filename>, and
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<filename>README</filename>, respectively.</para>
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<para> Use the following command to create an empty README
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file, which is required by GNU Coding Standards:
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<literallayout class='monospaced'>
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$ touch README
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</literallayout>
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Create the remaining three files as follows:
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<itemizedlist>
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<listitem><para>
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<emphasis><filename>hello.c</filename>:</emphasis>
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<literallayout class='monospaced'>
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#include <stdio.h>
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main()
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{
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printf("Hello World!\n");
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}
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis><filename>configure.ac</filename>:</emphasis>
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<literallayout class='monospaced'>
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AC_INIT(hello,0.1)
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AM_INIT_AUTOMAKE([foreign])
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AC_PROG_CC
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AC_CONFIG_FILES(Makefile)
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AC_OUTPUT
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis><filename>Makefile.am</filename>:</emphasis>
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<literallayout class='monospaced'>
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bin_PROGRAMS = hello
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hello_SOURCES = hello.c
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</literallayout>
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para>
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<emphasis>Source the Cross-Toolchain
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Environment Setup File:</emphasis>
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As described earlier in the manual, installing the
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cross-toolchain creates a cross-toolchain
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environment setup script in the directory that the SDK
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was installed.
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Before you can use the tools to develop your project,
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you must source this setup script.
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The script begins with the string "environment-setup"
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and contains the machine architecture, which is
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followed by the string "poky-linux".
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For this example, the command sources a script from the
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default SDK installation directory that uses the
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32-bit Intel x86 Architecture and the
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&DISTRO_NAME; Yocto Project release:
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<literallayout class='monospaced'>
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis>Create the <filename>configure</filename> Script:</emphasis>
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Use the <filename>autoreconf</filename> command to
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generate the <filename>configure</filename> script.
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<literallayout class='monospaced'>
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$ autoreconf
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</literallayout>
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The <filename>autoreconf</filename> tool takes care
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of running the other Autotools such as
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<filename>aclocal</filename>,
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<filename>autoconf</filename>, and
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<filename>automake</filename>.
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<note>
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If you get errors from
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<filename>configure.ac</filename>, which
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<filename>autoreconf</filename> runs, that indicate
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missing files, you can use the "-i" option, which
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ensures missing auxiliary files are copied to the build
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host.
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</note>
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</para></listitem>
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<listitem><para>
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<emphasis>Cross-Compile the Project:</emphasis>
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This command compiles the project using the
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cross-compiler.
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The
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<ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
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environment variable provides the minimal arguments for
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GNU configure:
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<literallayout class='monospaced'>
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$ ./configure ${CONFIGURE_FLAGS}
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</literallayout>
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For an Autotools-based project, you can use the
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cross-toolchain by just passing the appropriate host
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option to <filename>configure.sh</filename>.
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The host option you use is derived from the name of the
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environment setup script found in the directory in which
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you installed the cross-toolchain.
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For example, the host option for an ARM-based target that
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uses the GNU EABI is
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<filename>armv5te-poky-linux-gnueabi</filename>.
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You will notice that the name of the script is
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<filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
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Thus, the following command works to update your project
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and rebuild it using the appropriate cross-toolchain tools:
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<literallayout class='monospaced'>
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$ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis>Make and Install the Project:</emphasis>
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These two commands generate and install the project
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into the destination directory:
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<literallayout class='monospaced'>
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$ make
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$ make install DESTDIR=./tmp
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</literallayout>
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<note>
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To learn about environment variables established
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when you run the cross-toolchain environment setup
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script and how they are used or overridden when
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the Makefile, see the
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"<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
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section.
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</note>
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This next command is a simple way to verify the
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installation of your project.
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Running the command prints the architecture on which
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the binary file can run.
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This architecture should be the same architecture that
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the installed cross-toolchain supports.
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<literallayout class='monospaced'>
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$ file ./tmp/usr/local/bin/hello
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis>Execute Your Project:</emphasis>
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To execute the project, you would need to run it on your
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target hardware.
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If your target hardware happens to be your build host,
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you could run the project as follows:
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<literallayout class='monospaced'>
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$ ./tmp/usr/local/bin/hello
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</literallayout>
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As expected, the project displays the "Hello World!"
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message.
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</para></listitem>
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</orderedlist>
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</para>
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</section>
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<section id='makefile-based-projects'>
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<title>Makefile-Based Projects</title>
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<para>
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Simple Makefile-based projects use and interact with the
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cross-toolchain environment variables established when you run
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the cross-toolchain environment setup script.
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The environment variables are subject to general
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<filename>make</filename> rules.
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</para>
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<para>
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This section presents a simple Makefile development flow and
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provides an example that lets you see how you can use
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cross-toolchain environment variables and Makefile variables
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during development.
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<imagedata fileref="figures/sdk-makefile-flow.png" width="6in" height="7in" align="center" />
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</para>
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<para>
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The main point of this section is to explain the following three
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cases regarding variable behavior:
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<itemizedlist>
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<listitem><para>
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<emphasis>Case 1 - No Variables Set in the
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<filename>Makefile</filename> Map to Equivalent
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Environment Variables Set in the SDK Setup Script:</emphasis>
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Because matching variables are not specifically set in the
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<filename>Makefile</filename>, the variables retain their
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values based on the environment setup script.
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</para></listitem>
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<listitem><para>
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<emphasis>Case 2 - Variables Are Set in the Makefile that
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Map to Equivalent Environment Variables from the SDK
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Setup Script:</emphasis>
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Specifically setting matching variables in the
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<filename>Makefile</filename> during the build results in
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the environment settings of the variables being
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overwritten.
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In this case, the variables you set in the
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<filename>Makefile</filename> are used.
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</para></listitem>
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<listitem><para>
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<emphasis>Case 3 - Variables Are Set Using the Command Line
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that Map to Equivalent Environment Variables from the
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SDK Setup Script:</emphasis>
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Executing the <filename>Makefile</filename> from the
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command line results in the environment variables being
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overwritten.
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In this case, the command-line content is used.
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</para></listitem>
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</itemizedlist>
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<note>
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Regardless of how you set your variables, if you use
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the "-e" option with <filename>make</filename>, the
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variables from the SDK setup script take precedence:
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<literallayout class='monospaced'>
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$ make -e <replaceable>target</replaceable>
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</literallayout>
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</note>
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</para>
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<para>
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The remainder of this section presents a simple Makefile example
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that demonstrates these variable behaviors.
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</para>
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<para>
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In a new shell environment variables are not established for the
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SDK until you run the setup script.
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For example, the following commands show a null value for the
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compiler variable (i.e.
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<ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>).
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<literallayout class='monospaced'>
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$ echo ${CC}
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$
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</literallayout>
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Running the SDK setup script for a 64-bit build host and an
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i586-tuned target architecture for a
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<filename>core-image-sato</filename> image using the current
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&DISTRO; Yocto Project release and then echoing that variable
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shows the value established through the script:
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<literallayout class='monospaced'>
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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$ echo ${CC}
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
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</literallayout>
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</para>
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<para>
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To illustrate variable use, work through this simple "Hello World!"
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example:
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<orderedlist>
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<listitem><para>
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<emphasis>Create a Working Directory and Populate It:</emphasis>
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Create a clean directory for your project and then make
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that directory your working location.
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<literallayout class='monospaced'>
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$ mkdir $HOME/helloworld
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$ cd $HOME/helloworld
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</literallayout>
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After setting up the directory, populate it with files
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needed for the flow.
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You need a <filename>main.c</filename> file from which you
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call your function, a <filename>module.h</filename> file
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to contain headers, and a <filename>module.c</filename>
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that defines your function.
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</para>
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<para>Create the three files as follows:
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<itemizedlist>
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<listitem><para>
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<emphasis><filename>main.c</filename>:</emphasis>
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<literallayout class='monospaced'>
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#include "module.h"
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void sample_func();
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int main()
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{
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sample_func();
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return 0;
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}
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis><filename>module.h</filename>:</emphasis>
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<literallayout class='monospaced'>
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#include <stdio.h>
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void sample_func();
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis><filename>module.c</filename>:</emphasis>
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<literallayout class='monospaced'>
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#include "module.h"
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void sample_func()
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{
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printf("Hello World!");
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printf("\n");
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}
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</literallayout>
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para>
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<emphasis>Source the Cross-Toolchain Environment Setup File:</emphasis>
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As described earlier in the manual, installing the
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cross-toolchain creates a cross-toolchain environment setup
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script in the directory that the SDK was installed.
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Before you can use the tools to develop your project,
|
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you must source this setup script.
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The script begins with the string "environment-setup"
|
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and contains the machine architecture, which is
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followed by the string "poky-linux".
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For this example, the command sources a script from the
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default SDK installation directory that uses the
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32-bit Intel x86 Architecture and the
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&DISTRO_NAME; Yocto Project release:
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<literallayout class='monospaced'>
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis>Create the <filename>Makefile</filename>:</emphasis>
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For this example, the Makefile contains two lines that
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can be used to set the <filename>CC</filename> variable.
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One line is identical to the value that is set when you
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run the SDK environment setup script, and the other line
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sets <filename>CC</filename> to "gcc", the default GNU
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compiler on the build host:
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<literallayout class='monospaced'>
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# CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
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# CC="gcc"
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all: main.o module.o
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${CC} main.o module.o -o target_bin
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main.o: main.c module.h
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${CC} -I . -c main.c
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module.o: module.c module.h
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${CC} -I . -c module.c
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clean:
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rm -rf *.o
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rm target_bin
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</literallayout>
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</para></listitem>
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<listitem><para>
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<emphasis>Make the Project:</emphasis>
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Use the <filename>make</filename> command to create the
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binary output file.
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Because variables are commented out in the Makefile,
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the value used for <filename>CC</filename> is the value
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set when the SDK environment setup file was run:
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<literallayout class='monospaced'>
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$ make
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
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</literallayout>
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From the results of the previous command, you can see that
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the compiler used was the compiler established through
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the <filename>CC</filename> variable defined in the
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setup script.</para>
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<para>You can override the <filename>CC</filename>
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environment variable with the same variable as set from
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the Makefile by uncommenting the line in the Makefile
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and running <filename>make</filename> again.
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<literallayout class='monospaced'>
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$ make clean
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rm -rf *.o
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rm target_bin
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#
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# Edit the Makefile by uncommenting the line that sets CC to "gcc"
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#
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$ make
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gcc -I . -c main.c
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gcc -I . -c module.c
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gcc main.o module.o -o target_bin
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</literallayout>
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As shown in the previous example, the cross-toolchain
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compiler is not used.
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Rather, the default compiler is used.</para>
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<para>This next case shows how to override a variable
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by providing the variable as part of the command line.
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Go into the Makefile and re-insert the comment character
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so that running <filename>make</filename> uses
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the established SDK compiler.
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However, when you run <filename>make</filename>, use a
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command-line argument to set <filename>CC</filename>
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to "gcc":
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<literallayout class='monospaced'>
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$ make clean
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rm -rf *.o
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rm target_bin
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#
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# Edit the Makefile to comment out the line setting CC to "gcc"
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#
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$ make
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
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$ make clean
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rm -rf *.o
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rm target_bin
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$ make CC="gcc"
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gcc -I . -c main.c
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gcc -I . -c module.c
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gcc main.o module.o -o target_bin
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</literallayout>
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In the previous case, the command-line argument overrides
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the SDK environment variable.</para>
|
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|
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<para>In this last case, edit Makefile again to use the
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"gcc" compiler but then use the "-e" option on the
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<filename>make</filename> command line:
|
|
<literallayout class='monospaced'>
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$ make clean
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rm -rf *.o
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rm target_bin
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#
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# Edit the Makefile to use "gcc"
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#
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$ make
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gcc -I . -c main.c
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gcc -I . -c module.c
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gcc main.o module.o -o target_bin
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$ make clean
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rm -rf *.o
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rm target_bin
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$ make -e
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
|
|
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
|
|
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
|
|
</literallayout>
|
|
In the previous case, the "-e" option forces
|
|
<filename>make</filename> to use the SDK environment
|
|
variables regardless of the values in the Makefile.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Execute Your Project:</emphasis>
|
|
To execute the project (i.e.
|
|
<filename>target_bin</filename>), use the following
|
|
command:
|
|
<literallayout class='monospaced'>
|
|
$ ./target_bin
|
|
Hello World!
|
|
</literallayout>
|
|
<note>
|
|
If you used the cross-toolchain compiler to build
|
|
<filename>target_bin</filename> and your build host
|
|
differs in architecture from that of the target
|
|
machine, you need to run your project on the target
|
|
device.
|
|
</note>
|
|
As expected, the project displays the "Hello World!"
|
|
message.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
</chapter>
|
|
<!--
|
|
vim: expandtab tw=80 ts=4
|
|
-->
|