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SPDX headers have been added to each file, and match the headers used in the DocBook files. (From yocto-docs rev: 79dbb0007ae24da4a3689a23e921f2a2638757f7) Signed-off-by: Nicolas Dechesne <nicolas.dechesne@linaro.org> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
287 lines
13 KiB
ReStructuredText
287 lines
13 KiB
ReStructuredText
.. SPDX-License-Identifier: CC-BY-2.0-UK
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********************************
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Using the SDK Toolchain Directly
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********************************
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You can use the SDK toolchain directly with Makefile and Autotools-based
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projects.
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Autotools-Based Projects
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========================
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Once you have a suitable `cross-development
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toolchain <&YOCTO_DOCS_REF_URL;#cross-development-toolchain>`__
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installed, it is very easy to develop a project using the `GNU
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Autotools-based <https://en.wikipedia.org/wiki/GNU_Build_System>`__
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workflow, which is outside of the `OpenEmbedded build
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system <&YOCTO_DOCS_REF_URL;#build-system-term>`__.
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The following figure presents a simple Autotools workflow.
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Follow these steps to create a simple Autotools-based "Hello World"
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project:
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.. note::
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For more information on the GNU Autotools workflow, see the same
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example on the
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GNOME Developer
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site.
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1. *Create a Working Directory and Populate It:* Create a clean
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directory for your project and then make that directory your working
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location. $ mkdir $HOME/helloworld $ cd $HOME/helloworld After
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setting up the directory, populate it with files needed for the flow.
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You need a project source file, a file to help with configuration,
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and a file to help create the Makefile, and a README file:
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``hello.c``, ``configure.ac``, ``Makefile.am``, and ``README``,
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respectively.
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Use the following command to create an empty README file, which is
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required by GNU Coding Standards: $ touch README Create the remaining
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three files as follows:
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- *``hello.c``:* #include <stdio.h> main() { printf("Hello
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World!\n"); }
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- *``configure.ac``:* AC_INIT(hello,0.1) AM_INIT_AUTOMAKE([foreign])
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AC_PROG_CC AC_CONFIG_FILES(Makefile) AC_OUTPUT
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- *``Makefile.am``:* bin_PROGRAMS = hello hello_SOURCES = hello.c
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2. *Source the Cross-Toolchain Environment Setup File:* As described
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earlier in the manual, installing the cross-toolchain creates a
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cross-toolchain environment setup script in the directory that the
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SDK was installed. Before you can use the tools to develop your
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project, you must source this setup script. The script begins with
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the string "environment-setup" and contains the machine architecture,
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which is followed by the string "poky-linux". For this example, the
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command sources a script from the default SDK installation directory
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that uses the 32-bit Intel x86 Architecture and the DISTRO_NAME Yocto
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Project release: $ source
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/opt/poky/DISTRO/environment-setup-i586-poky-linux
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3. *Create the ``configure`` Script:* Use the ``autoreconf`` command to
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generate the ``configure`` script. $ autoreconf The ``autoreconf``
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tool takes care of running the other Autotools such as ``aclocal``,
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``autoconf``, and ``automake``.
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.. note::
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If you get errors from
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configure.ac
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, which
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autoreconf
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runs, that indicate missing files, you can use the "-i" option,
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which ensures missing auxiliary files are copied to the build
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host.
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4. *Cross-Compile the Project:* This command compiles the project using
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the cross-compiler. The
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```CONFIGURE_FLAGS`` <&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS>`__
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environment variable provides the minimal arguments for GNU
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configure: $ ./configure ${CONFIGURE_FLAGS} For an Autotools-based
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project, you can use the cross-toolchain by just passing the
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appropriate host option to ``configure.sh``. The host option you use
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is derived from the name of the environment setup script found in the
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directory in which you installed the cross-toolchain. For example,
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the host option for an ARM-based target that uses the GNU EABI is
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``armv5te-poky-linux-gnueabi``. You will notice that the name of the
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script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the
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following command works to update your project and rebuild it using
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the appropriate cross-toolchain tools: $ ./configure
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--host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
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5. *Make and Install the Project:* These two commands generate and
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install the project into the destination directory: $ make $ make
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install DESTDIR=./tmp
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.. note::
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To learn about environment variables established when you run the
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cross-toolchain environment setup script and how they are used or
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overridden when the Makefile, see the "
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Makefile-Based Projects
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" section.
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This next command is a simple way to verify the installation of your
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project. Running the command prints the architecture on which the
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binary file can run. This architecture should be the same
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architecture that the installed cross-toolchain supports. $ file
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./tmp/usr/local/bin/hello
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6. *Execute Your Project:* To execute the project, you would need to run
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it on your target hardware. If your target hardware happens to be
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your build host, you could run the project as follows: $
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./tmp/usr/local/bin/hello As expected, the project displays the
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"Hello World!" message.
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Makefile-Based Projects
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=======================
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Simple Makefile-based projects use and interact with the cross-toolchain
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environment variables established when you run the cross-toolchain
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environment setup script. The environment variables are subject to
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general ``make`` rules.
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This section presents a simple Makefile development flow and provides an
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example that lets you see how you can use cross-toolchain environment
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variables and Makefile variables during development.
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The main point of this section is to explain the following three cases
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regarding variable behavior:
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- *Case 1 - No Variables Set in the ``Makefile`` Map to Equivalent
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Environment Variables Set in the SDK Setup Script:* Because matching
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variables are not specifically set in the ``Makefile``, the variables
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retain their values based on the environment setup script.
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- *Case 2 - Variables Are Set in the Makefile that Map to Equivalent
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Environment Variables from the SDK Setup Script:* Specifically
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setting matching variables in the ``Makefile`` during the build
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results in the environment settings of the variables being
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overwritten. In this case, the variables you set in the ``Makefile``
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are used.
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- *Case 3 - Variables Are Set Using the Command Line that Map to
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Equivalent Environment Variables from the SDK Setup Script:*
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Executing the ``Makefile`` from the command line results in the
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environment variables being overwritten. In this case, the
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command-line content is used.
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.. note::
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Regardless of how you set your variables, if you use the "-e" option
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with
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make
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, the variables from the SDK setup script take precedence:
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::
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$ make -e target
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The remainder of this section presents a simple Makefile example that
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demonstrates these variable behaviors.
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In a new shell environment variables are not established for the SDK
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until you run the setup script. For example, the following commands show
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a null value for the compiler variable (i.e.
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```CC`` <&YOCTO_DOCS_REF_URL;#var-CC>`__). $ echo ${CC} $ Running the
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SDK setup script for a 64-bit build host and an i586-tuned target
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architecture for a ``core-image-sato`` image using the current DISTRO
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Yocto Project release and then echoing that variable shows the value
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established through the script: $ source
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/opt/poky/DISTRO/environment-setup-i586-poky-linux $ echo ${CC}
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
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To illustrate variable use, work through this simple "Hello World!"
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example:
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1. *Create a Working Directory and Populate It:* Create a clean
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directory for your project and then make that directory your working
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location. $ mkdir $HOME/helloworld $ cd $HOME/helloworld After
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setting up the directory, populate it with files needed for the flow.
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You need a ``main.c`` file from which you call your function, a
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``module.h`` file to contain headers, and a ``module.c`` that defines
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your function.
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Create the three files as follows:
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- *``main.c``:* #include "module.h" void sample_func(); int main() {
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sample_func(); return 0; }
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- *``module.h``:* #include <stdio.h> void sample_func();
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- *``module.c``:* #include "module.h" void sample_func() {
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printf("Hello World!"); printf("\n"); }
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2. *Source the Cross-Toolchain Environment Setup File:* As described
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earlier in the manual, installing the cross-toolchain creates a
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cross-toolchain environment setup script in the directory that the
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SDK was installed. Before you can use the tools to develop your
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project, you must source this setup script. The script begins with
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the string "environment-setup" and contains the machine architecture,
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which is followed by the string "poky-linux". For this example, the
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command sources a script from the default SDK installation directory
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that uses the 32-bit Intel x86 Architecture and the DISTRO_NAME Yocto
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Project release: $ source
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/opt/poky/DISTRO/environment-setup-i586-poky-linux
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3. *Create the ``Makefile``:* For this example, the Makefile contains
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two lines that can be used to set the ``CC`` variable. One line is
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identical to the value that is set when you run the SDK environment
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setup script, and the other line sets ``CC`` to "gcc", the default
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GNU compiler on the build host: # CC=i586-poky-linux-gcc -m32
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-march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux #
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CC="gcc" all: main.o module.o ${CC} main.o module.o -o target_bin
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main.o: main.c module.h ${CC} -I . -c main.c module.o: module.c
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module.h ${CC} -I . -c module.c clean: rm -rf \*.o rm target_bin
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4. *Make the Project:* Use the ``make`` command to create the binary
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output file. Because variables are commented out in the Makefile, the
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value used for ``CC`` is the value set when the SDK environment setup
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file was run: $ make i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o
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target_bin From the results of the previous command, you can see that
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the compiler used was the compiler established through the ``CC``
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variable defined in the setup script.
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You can override the ``CC`` environment variable with the same
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variable as set from the Makefile by uncommenting the line in the
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Makefile and running ``make`` again. $ make clean rm -rf \*.o rm
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target_bin # # Edit the Makefile by uncommenting the line that sets
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CC to "gcc" # $ make gcc -I . -c main.c gcc -I . -c module.c gcc
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main.o module.o -o target_bin As shown in the previous example, the
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cross-toolchain compiler is not used. Rather, the default compiler is
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used.
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This next case shows how to override a variable by providing the
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variable as part of the command line. Go into the Makefile and
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re-insert the comment character so that running ``make`` uses the
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established SDK compiler. However, when you run ``make``, use a
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command-line argument to set ``CC`` to "gcc": $ make clean rm -rf
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\*.o rm target_bin # # Edit the Makefile to comment out the line
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setting CC to "gcc" # $ make i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o
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target_bin $ make clean rm -rf \*.o rm target_bin $ make CC="gcc" gcc
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-I . -c main.c gcc -I . -c module.c gcc main.o module.o -o target_bin
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In the previous case, the command-line argument overrides the SDK
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environment variable.
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In this last case, edit Makefile again to use the "gcc" compiler but
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then use the "-e" option on the ``make`` command line: $ make clean
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rm -rf \*.o rm target_bin # # Edit the Makefile to use "gcc" # $ make
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gcc -I . -c main.c gcc -I . -c module.c gcc main.o module.o -o
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target_bin $ make clean rm -rf \*.o rm target_bin $ make -e
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
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i586-poky-linux-gcc -m32 -march=i586
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--sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o
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target_bin In the previous case, the "-e" option forces ``make`` to
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use the SDK environment variables regardless of the values in the
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Makefile.
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5. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
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use the following command: $ ./target_bin Hello World!
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.. note::
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If you used the cross-toolchain compiler to build
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target_bin
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and your build host differs in architecture from that of the
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target machine, you need to run your project on the target device.
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As expected, the project displays the "Hello World!" message.
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