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Fixes YOCTO #13079 Bug is about making sure the section on the devtool command talks about oe-local-files. Two devtool commands (modify and upgrade) needed to mention the role of the oe-local-files area and how it is used during these commands. I updated the appropriate sections: * Use devtool modify to Modify the Source of an Existing Component * Use devtool upgrade to Create a Version of the Recipe that Supports a Newer Version of the Software. (From yocto-docs rev: 70ed68eca6dcb5b1f1b5638fd27a7b513b65661e) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
1847 lines
98 KiB
XML
1847 lines
98 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='sdk-extensible'>
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<title>Using the Extensible SDK</title>
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<para>
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This chapter describes the extensible SDK and how to install it.
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Information covers the pieces of the SDK, how to install it, and
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presents a look at using the <filename>devtool</filename>
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functionality.
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The extensible SDK makes it easy to add new applications and libraries
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to an image, modify the source for an existing component, test
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changes on the target hardware, and ease integration into the rest of
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the
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<ulink url='&YOCTO_DOCS_REF_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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<note>
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For a side-by-side comparison of main features supported for an
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extensible SDK as compared to a standard SDK, see the
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"<link linkend='sdk-manual-intro'>Introduction</link>"
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section.
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</note>
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</para>
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<para>
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In addition to the functionality available through
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<filename>devtool</filename>, you can alternatively make use of the
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toolchain directly, for example from Makefile and Autotools.
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See the
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"<link linkend='sdk-working-projects'>Using the SDK Toolchain Directly</link>"
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chapter for more information.
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</para>
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<section id='sdk-extensible-sdk-intro'>
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<title>Why use the Extensible SDK and What is in It?</title>
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<para>
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The extensible SDK provides a cross-development toolchain and
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libraries tailored to the contents of a specific image.
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You would use the Extensible SDK if you want a toolchain experience
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supplemented with the powerful set of <filename>devtool</filename>
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commands tailored for the Yocto Project environment.
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</para>
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<para>
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The installed extensible SDK consists of several files and
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directories.
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Basically, it contains an SDK environment setup script, some
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configuration files, an internal build system, and the
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<filename>devtool</filename> functionality.
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</para>
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</section>
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<section id='sdk-installing-the-extensible-sdk'>
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<title>Installing the Extensible SDK</title>
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<para>
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The first thing you need to do is install the SDK on your
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<ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>Build Host</ulink>
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by running the <filename>*.sh</filename> installation script.
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</para>
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<para>
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You can download a tarball installer, which includes the
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pre-built toolchain, the <filename>runqemu</filename>
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script, the internal build system, <filename>devtool</filename>,
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and support files from the appropriate
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<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchain</ulink>
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directory within the Index of Releases.
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Toolchains are available for several 32-bit and 64-bit
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architectures with the <filename>x86_64</filename> directories,
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respectively.
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The toolchains the Yocto Project provides are based off the
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<filename>core-image-sato</filename> and
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<filename>core-image-minimal</filename> images and contain
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libraries appropriate for developing against that image.
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</para>
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<para>
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The names of the tarball installer scripts are such that a
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string representing the host system appears first in the
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filename and then is immediately followed by a string
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representing the target architecture.
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An extensible SDK has the string "-ext" as part of the name.
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Following is the general form:
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<literallayout class='monospaced'>
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poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-ext-<replaceable>release_version</replaceable>.sh
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Where:
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<replaceable>host_system</replaceable> is a string representing your development system:
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i686 or x86_64.
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<replaceable>image_type</replaceable> is the image for which the SDK was built:
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core-image-sato or core-image-minimal
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<replaceable>arch</replaceable> is a string representing the tuned target architecture:
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aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
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<replaceable>release_version</replaceable> is a string representing the release number of the Yocto Project:
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&DISTRO;, &DISTRO;+snapshot
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</literallayout>
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For example, the following SDK installer is for a 64-bit
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development host system and a i586-tuned target architecture
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based off the SDK for <filename>core-image-sato</filename> and
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using the current &DISTRO; snapshot:
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<literallayout class='monospaced'>
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poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
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</literallayout>
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<note>
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As an alternative to downloading an SDK, you can build the
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SDK installer.
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For information on building the installer, see the
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"<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
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section.
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</note>
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</para>
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<para>
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The SDK and toolchains are self-contained and by default are
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installed into the <filename>poky_sdk</filename> folder in your
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home directory.
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You can choose to install the extensible SDK in any location when
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you run the installer.
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However, because files need to be written under that directory
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during the normal course of operation, the location you choose
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for installation must be writable for whichever
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users need to use the SDK.
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</para>
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<para>
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The following command shows how to run the installer given a
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toolchain tarball for a 64-bit x86 development host system and
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a 64-bit x86 target architecture.
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The example assumes the SDK installer is located in
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<filename>~/Downloads/</filename> and has execution rights.
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<note>
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If you do not have write permissions for the directory
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into which you are installing the SDK, the installer
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notifies you and exits.
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For that case, set up the proper permissions in the directory
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and run the installer again.
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</note>
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<literallayout class='monospaced'>
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$ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
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Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
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==========================================================================
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Enter target directory for SDK (default: ~/poky_sdk):
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You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
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Extracting SDK..............done
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Setting it up...
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Extracting buildtools...
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Preparing build system...
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Parsing recipes: 100% |##################################################################| Time: 0:00:52
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Initialising tasks: 100% |###############################################################| Time: 0:00:00
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Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
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Loading cache: 100% |####################################################################| Time: 0:00:00
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Initialising tasks: 100% |###############################################################| Time: 0:00:00
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done
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SDK has been successfully set up and is ready to be used.
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Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
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$ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
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</literallayout>
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</para>
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</section>
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<section id='sdk-running-the-extensible-sdk-environment-setup-script'>
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<title>Running the Extensible SDK Environment Setup Script</title>
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<para>
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Once you have the SDK installed, you must run the SDK environment
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setup script before you can actually use the SDK.
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This setup script resides in the directory you chose when you
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installed the SDK, which is either the default
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<filename>poky_sdk</filename> directory or the directory you
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chose during installation.
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</para>
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<para>
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Before running the script, be sure it is the one that matches the
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architecture for which you are developing.
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Environment setup scripts begin with the string
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"<filename>environment-setup</filename>" and include as part of
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their name the tuned target architecture.
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As an example, the following commands set the working directory
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to where the SDK was installed and then source the environment
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setup script.
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In this example, the setup script is for an IA-based
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target machine using i586 tuning:
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<literallayout class='monospaced'>
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$ cd /home/scottrif/poky_sdk
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$ source environment-setup-core2-64-poky-linux
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SDK environment now set up; additionally you may now run devtool to perform development tasks.
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Run devtool --help for further details.
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</literallayout>
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Running the setup script defines many environment variables needed
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in order to use the SDK (e.g. <filename>PATH</filename>,
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<ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>,
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<ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink>,
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and so forth).
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If you want to see all the environment variables the script
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exports, examine the installation file itself.
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</para>
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</section>
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<section id='using-devtool-in-your-sdk-workflow'>
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<title>Using <filename>devtool</filename> in Your SDK Workflow</title>
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<para>
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The cornerstone of the extensible SDK is a command-line tool
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called <filename>devtool</filename>.
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This tool provides a number of features that help
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you build, test and package software within the extensible SDK, and
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optionally integrate it into an image built by the OpenEmbedded
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build system.
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<note><title>Tip</title>
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The use of <filename>devtool</filename> is not limited to
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the extensible SDK.
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You can use <filename>devtool</filename> to help you easily
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develop any project whose build output must be part of an
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image built using the build system.
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</note>
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</para>
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<para>
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The <filename>devtool</filename> command line is organized
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similarly to
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<ulink url='&YOCTO_DOCS_OM_URL;#git'>Git</ulink> in that it
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has a number of sub-commands for each function.
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You can run <filename>devtool --help</filename> to see all the
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commands.
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<note>
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See the
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"<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>"
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in the Yocto Project Reference Manual for a
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<filename>devtool</filename> quick reference.
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</note>
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</para>
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<para>
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Three <filename>devtool</filename> subcommands exist that provide
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entry-points into development:
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<itemizedlist>
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<listitem><para>
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<emphasis><filename>devtool add</filename></emphasis>:
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Assists in adding new software to be built.
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</para></listitem>
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<listitem><para>
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<emphasis><filename>devtool modify</filename></emphasis>:
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Sets up an environment to enable you to modify the source of
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an existing component.
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</para></listitem>
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<listitem><para>
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<emphasis><filename>devtool upgrade</filename></emphasis>:
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Updates an existing recipe so that you can build it for
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an updated set of source files.
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</para></listitem>
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</itemizedlist>
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As with the build system, "recipes" represent software packages
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within <filename>devtool</filename>.
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When you use <filename>devtool add</filename>, a recipe is
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automatically created.
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When you use <filename>devtool modify</filename>, the specified
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existing recipe is used in order to determine where to get the
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source code and how to patch it.
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In both cases, an environment is set up so that when you build the
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recipe a source tree that is under your control is used in order to
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allow you to make changes to the source as desired.
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By default, new recipes and the source go into a "workspace"
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directory under the SDK.
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</para>
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<para>
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The remainder of this section presents the
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<filename>devtool add</filename>,
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<filename>devtool modify</filename>, and
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<filename>devtool upgrade</filename> workflows.
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</para>
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<section id='sdk-use-devtool-to-add-an-application'>
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<title>Use <filename>devtool add</filename> to Add an Application</title>
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<para>
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The <filename>devtool add</filename> command generates
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a new recipe based on existing source code.
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This command takes advantage of the
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<ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
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layer that many <filename>devtool</filename> commands
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use.
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The command is flexible enough to allow you to extract source
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code into both the workspace or a separate local Git repository
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and to use existing code that does not need to be extracted.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool add</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool add</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Generating the New Recipe</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool add</filename> to
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generate a recipe based on existing source code.</para>
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<para>In a shared development environment, it is
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typical for other developers to be responsible for
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various areas of source code.
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As a developer, you are probably interested in using
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that source code as part of your development within
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the Yocto Project.
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All you need is access to the code, a recipe, and a
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controlled area in which to do your work.</para>
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<para>Within the diagram, three possible scenarios
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feed into the <filename>devtool add</filename> workflow:
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<itemizedlist>
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<listitem><para>
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<emphasis>Left</emphasis>:
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The left scenario in the figure represents a
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common situation where the source code does not
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exist locally and needs to be extracted.
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In this situation, the source code is extracted
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to the default workspace - you do not
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want the files in some specific location
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outside of the workspace.
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Thus, everything you need will be located in
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the workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe fetchuri</replaceable>
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</literallayout>
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With this command, <filename>devtool</filename>
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extracts the upstream source files into a local
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Git repository within the
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<filename>sources</filename> folder.
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The command then creates a recipe named
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<replaceable>recipe</replaceable> and a
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corresponding append file in the workspace.
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If you do not provide
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<replaceable>recipe</replaceable>, the command
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makes an attempt to determine the recipe name.
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</para></listitem>
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<listitem><para>
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<emphasis>Middle</emphasis>:
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The middle scenario in the figure also
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represents a situation where the source code
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does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area - this time outside of the default
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workspace.
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<note>
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If required, <filename>devtool</filename>
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always creates
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a Git repository locally during the
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extraction.
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</note>
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Furthermore, the first positional argument
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<replaceable>srctree</replaceable> in this
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case identifies where the
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<filename>devtool add</filename> command
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will locate the extracted code outside of the
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workspace.
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You need to specify an empty directory:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree fetchuri</replaceable>
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</literallayout>
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In summary, the source code is pulled from
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<replaceable>fetchuri</replaceable> and
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extracted into the location defined by
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<replaceable>srctree</replaceable> as a local
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Git repository.</para>
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<para>Within workspace,
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<filename>devtool</filename> creates a
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recipe named <replaceable>recipe</replaceable>
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along with an associated append file.
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</para></listitem>
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<listitem><para>
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<emphasis>Right</emphasis>:
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The right scenario in the figure represents a
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situation where the
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<replaceable>srctree</replaceable> has been
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previously prepared outside of the
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<filename>devtool</filename> workspace.</para>
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<para>The following command provides a new
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recipe name and identifies the existing source
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tree location:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree</replaceable>
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</literallayout>
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The command examines the source code and
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creates a recipe named
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<replaceable>recipe</replaceable> for the code
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and places the recipe into the workspace.
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</para>
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<para>Because the extracted source code already
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exists, <filename>devtool</filename> does not
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try to relocate the source code into the
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workspace - only the new recipe is placed
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in the workspace.</para>
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<para>Aside from a recipe folder, the command
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also creates an associated append folder and
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places an initial
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<filename>*.bbappend</filename> file within.
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para>
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<emphasis>Edit the Recipe</emphasis>:
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You can use <filename>devtool edit-recipe</filename>
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to open up the editor as defined by the
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<filename>$EDITOR</filename> environment variable
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and modify the file:
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<literallayout class='monospaced'>
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$ devtool edit-recipe <replaceable>recipe</replaceable>
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</literallayout>
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From within the editor, you can make modifications to
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the recipe that take affect when you build it later.
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</para></listitem>
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<listitem><para>
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<emphasis>Build the Recipe or Rebuild the Image</emphasis>:
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The next step you take depends on what you are going
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to do with the new code.</para>
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<para>If you need to eventually move the build output
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to the target hardware, use the following
|
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<filename>devtool</filename> command:
|
|
<literallayout class='monospaced'>
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$ devtool build <replaceable>recipe</replaceable>
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</literallayout></para>
|
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<para>On the other hand, if you want an image to
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contain the recipe's packages from the workspace
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for immediate deployment onto a device (e.g. for
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testing purposes), you can use
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the <filename>devtool build-image</filename> command:
|
|
<literallayout class='monospaced'>
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$ devtool build-image <replaceable>image</replaceable>
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</literallayout>
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</para></listitem>
|
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<listitem><para>
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<emphasis>Deploy the Build Output</emphasis>:
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When you use the <filename>devtool build</filename>
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command to build out your recipe, you probably want to
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see if the resulting build output works as expected
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on the target hardware.
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|
<note>
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This step assumes you have a previously built
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image that is already either running in QEMU or
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is running on actual hardware.
|
|
Also, it is assumed that for deployment of the
|
|
image to the target, SSH is installed in the image
|
|
and, if the image is running on real hardware,
|
|
you have network access to and from your
|
|
development machine.
|
|
</note>
|
|
You can deploy your build output to that target
|
|
hardware by using the
|
|
<filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target
|
|
machine running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you
|
|
build to actual hardware by using the
|
|
<filename>devtool build-image</filename> command.
|
|
However, <filename>devtool</filename> does not provide
|
|
a specific command that allows you to deploy the
|
|
image to actual hardware.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, moves the new recipe to a more permanent
|
|
layer, and then resets the recipe so that the recipe is
|
|
built normally rather than from the workspace.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
|
|
<para>As mentioned, the
|
|
<filename>devtool finish</filename> command moves the
|
|
final recipe to its permanent layer.
|
|
</para>
|
|
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
|
|
<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
|
|
|
|
<para>
|
|
The <filename>devtool modify</filename> command prepares the
|
|
way to work on existing code that already has a local recipe in
|
|
place that is used to build the software.
|
|
The command is flexible enough to allow you to extract code
|
|
from an upstream source, specify the existing recipe, and
|
|
keep track of and gather any patch files from other developers
|
|
that are associated with the code.
|
|
</para>
|
|
|
|
<para>
|
|
Depending on your particular scenario, the arguments and options
|
|
you use with <filename>devtool modify</filename> form different
|
|
combinations.
|
|
The following diagram shows common development flows for the
|
|
<filename>devtool modify</filename> command:
|
|
</para>
|
|
|
|
<para>
|
|
<imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
|
|
</para>
|
|
|
|
<para>
|
|
<orderedlist>
|
|
<listitem><para>
|
|
<emphasis>Preparing to Modify the Code</emphasis>:
|
|
The top part of the flow shows three scenarios by which
|
|
you could use <filename>devtool modify</filename> to
|
|
prepare to work on source files.
|
|
Each scenario assumes the following:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
The recipe exists locally in a layer external
|
|
to the <filename>devtool</filename> workspace.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The source files exist either upstream in an
|
|
un-extracted state or locally in a previously
|
|
extracted state.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
The typical situation is where another developer has
|
|
created a layer for use with the Yocto Project and
|
|
their recipe already resides in that layer.
|
|
Furthermore, their source code is readily available
|
|
either upstream or locally.
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<emphasis>Left</emphasis>:
|
|
The left scenario in the figure represents a
|
|
common situation where the source code does
|
|
not exist locally and it needs to be extracted
|
|
from an upstream source.
|
|
In this situation, the source is extracted
|
|
into the default <filename>devtool</filename>
|
|
workspace location.
|
|
The recipe, in this scenario, is in its own
|
|
layer outside the workspace
|
|
(i.e.
|
|
<filename>meta-</filename><replaceable>layername</replaceable>).
|
|
</para>
|
|
|
|
<para>The following command identifies the
|
|
recipe and, by default, extracts the source
|
|
files:
|
|
<literallayout class='monospaced'>
|
|
$ devtool modify <replaceable>recipe</replaceable>
|
|
</literallayout>
|
|
Once <filename>devtool</filename>locates the
|
|
recipe, <filename>devtool</filename> uses the
|
|
recipe's
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
statements to locate the source code and any
|
|
local patch files from other developers.</para>
|
|
|
|
<para>With this scenario, no
|
|
<replaceable>srctree</replaceable> argument
|
|
exists.
|
|
Consequently, the default behavior of the
|
|
<filename>devtool modify</filename> command is
|
|
to extract the source files pointed to by the
|
|
<filename>SRC_URI</filename> statements into a
|
|
local Git structure.
|
|
Furthermore, the location for the extracted
|
|
source is the default area within the
|
|
<filename>devtool</filename> workspace.
|
|
The result is that the command sets up both
|
|
the source code and an append file within the
|
|
workspace while the recipe remains in its
|
|
original location.</para>
|
|
|
|
<para>Additionally, if you have any non-patch
|
|
local files (i.e. files referred to with
|
|
<filename>file://</filename> entries in
|
|
<filename>SRC_URI</filename> statement excluding
|
|
<filename>*.patch/</filename> or
|
|
<filename>*.diff</filename>), these files are
|
|
copied to an
|
|
<filename>oe-local-files</filename> folder
|
|
under the newly created source tree.
|
|
Copying the files here gives you a convenient
|
|
area from which you can modify the files.
|
|
Any changes or additions you make to those
|
|
files are incorporated into the build the next
|
|
time you build the software just as are other
|
|
changes you might have made to the source.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Middle</emphasis>:
|
|
The middle scenario in the figure represents a
|
|
situation where the source code also does not
|
|
exist locally.
|
|
In this case, the code is again upstream
|
|
and needs to be extracted to some
|
|
local area as a Git repository.
|
|
The recipe, in this scenario, is again local
|
|
and in its own layer outside the workspace.
|
|
</para>
|
|
|
|
<para>The following command tells
|
|
<filename>devtool</filename> the recipe with
|
|
which to work and, in this case, identifies a
|
|
local area for the extracted source files that
|
|
exists outside of the default
|
|
<filename>devtool</filename> workspace:
|
|
<literallayout class='monospaced'>
|
|
$ devtool modify <replaceable>recipe srctree</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
You cannot provide a URL for
|
|
<replaceable>srctree</replaceable> using
|
|
the <filename>devtool</filename> command.
|
|
</note>
|
|
As with all extractions, the command uses
|
|
the recipe's <filename>SRC_URI</filename>
|
|
statements to locate the source files and any
|
|
associated patch files.
|
|
Non-patch files are copied to an
|
|
<filename>oe-local-files</filename> folder
|
|
under the newly created source tree.</para>
|
|
|
|
<para>Once the files are located, the command
|
|
by default extracts them into
|
|
<replaceable>srctree</replaceable>.</para>
|
|
|
|
<para>Within workspace,
|
|
<filename>devtool</filename> creates an append
|
|
file for the recipe.
|
|
The recipe remains in its original location but
|
|
the source files are extracted to the location
|
|
you provide with
|
|
<replaceable>srctree</replaceable>.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Right</emphasis>:
|
|
The right scenario in the figure represents a
|
|
situation where the source tree
|
|
(<replaceable>srctree</replaceable>) already
|
|
exists locally as a previously extracted Git
|
|
structure outside of the
|
|
<filename>devtool</filename> workspace.
|
|
In this example, the recipe also exists
|
|
elsewhere locally in its own layer.
|
|
</para>
|
|
|
|
<para>The following command tells
|
|
<filename>devtool</filename> the recipe
|
|
with which to work, uses the "-n" option to
|
|
indicate source does not need to be extracted,
|
|
and uses <replaceable>srctree</replaceable> to
|
|
point to the previously extracted source files:
|
|
<literallayout class='monospaced'>
|
|
$ devtool modify -n <replaceable>recipe srctree</replaceable>
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>If an <filename>oe-local-files</filename>
|
|
subdirectory happens to exist and it contains
|
|
non-patch files, the files are used.
|
|
However, if the subdirectory does not exist and
|
|
you run the <filename>devtool finish</filename>
|
|
command, any non-patch files that might exist
|
|
next to the recipe are removed because it
|
|
appears to <filename>devtool</filename> that
|
|
you have deleted those files.</para>
|
|
|
|
<para>Once the
|
|
<filename>devtool modify</filename> command
|
|
finishes, it creates only an append file for
|
|
the recipe in the <filename>devtool</filename>
|
|
workspace.
|
|
The recipe and the source code remain in their
|
|
original locations.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Edit the Source</emphasis>:
|
|
Once you have used the
|
|
<filename>devtool modify</filename> command, you are
|
|
free to make changes to the source files.
|
|
You can use any editor you like to make and save
|
|
your source code modifications.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Build the Recipe or Rebuild the Image</emphasis>:
|
|
The next step you take depends on what you are going
|
|
to do with the new code.</para>
|
|
|
|
<para>If you need to eventually move the build output
|
|
to the target hardware, use the following
|
|
<filename>devtool</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool build <replaceable>recipe</replaceable>
|
|
</literallayout></para>
|
|
|
|
<para>On the other hand, if you want an image to
|
|
contain the recipe's packages from the workspace
|
|
for immediate deployment onto a device (e.g. for
|
|
testing purposes), you can use
|
|
the <filename>devtool build-image</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool build-image <replaceable>image</replaceable>
|
|
</literallayout>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command to build out your recipe, you probably want to
|
|
see if the resulting build output works as expected
|
|
on target hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the image
|
|
to the target, SSH is installed in the image and if
|
|
the image is running on real hardware that you have
|
|
network access to and from your development machine.
|
|
</note>
|
|
You can deploy your build output to that target
|
|
hardware by using the
|
|
<filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target
|
|
machine running as an SSH server.</para>
|
|
|
|
<para>You can, of course, use other methods to deploy
|
|
the image you built using the
|
|
<filename>devtool build-image</filename> command to
|
|
actual hardware.
|
|
<filename>devtool</filename> does not provide
|
|
a specific command to deploy the image to actual
|
|
hardware.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, updates the recipe to point to them
|
|
(or creates a <filename>.bbappend</filename> file to do
|
|
so, depending on the specified destination layer), and
|
|
then resets the recipe so that the recipe is built
|
|
normally rather than from the workspace.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
staged and committed within the local Git
|
|
repository before you use the
|
|
<filename>devtool finish</filename> command.
|
|
</note></para>
|
|
|
|
<para>Because there is no need to move the recipe,
|
|
<filename>devtool finish</filename> either updates the
|
|
original recipe in the original layer or the command
|
|
creates a <filename>.bbappend</filename> file in a
|
|
different layer as provided by
|
|
<replaceable>layer</replaceable>.
|
|
Any work you did in the
|
|
<filename>oe-local-files</filename> directory is
|
|
preserved in the original files next to the recipe
|
|
during the <filename>devtool finish</filename>
|
|
command.</para>
|
|
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than from the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
|
|
<title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
|
|
|
|
<para>
|
|
The <filename>devtool upgrade</filename> command upgrades
|
|
an existing recipe to that of a more up-to-date version
|
|
found upstream.
|
|
Throughout the life of software, recipes continually undergo
|
|
version upgrades by their upstream publishers.
|
|
You can use the <filename>devtool upgrade</filename>
|
|
workflow to make sure your recipes you are using for builds
|
|
are up-to-date with their upstream counterparts.
|
|
<note>
|
|
Several methods exist by which you can upgrade recipes -
|
|
<filename>devtool upgrade</filename> happens to be one.
|
|
You can read about all the methods by which you can
|
|
upgrade recipes in the
|
|
"<ulink url='&YOCTO_DOCS_DEV_URL;#gs-upgrading-recipes'>Upgrading Recipes</ulink>"
|
|
section of the Yocto Project Development Tasks Manual.
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
The <filename>devtool upgrade</filename> command is flexible
|
|
enough to allow you to specify source code revision and
|
|
versioning schemes, extract code into or out of the
|
|
<filename>devtool</filename>
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>,
|
|
and work with any source file forms that the
|
|
<ulink url='&YOCTO_DOCS_BB_URL;#bb-fetchers'>fetchers</ulink>
|
|
support.
|
|
</para>
|
|
|
|
<para>
|
|
The following diagram shows the common development flow
|
|
used with the <filename>devtool upgrade</filename> command:
|
|
</para>
|
|
|
|
<para>
|
|
<imagedata fileref="figures/sdk-devtool-upgrade-flow.png" align="center" />
|
|
</para>
|
|
|
|
<para>
|
|
<orderedlist>
|
|
<listitem><para>
|
|
<emphasis>Initiate the Upgrade</emphasis>:
|
|
The top part of the flow shows the typical scenario by
|
|
which you use the <filename>devtool upgrade</filename>
|
|
command.
|
|
The following conditions exist:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
The recipe exists in a local layer external
|
|
to the <filename>devtool</filename> workspace.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The source files for the new release
|
|
exist in the same location pointed to by
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
in the recipe (e.g. a tarball with the new
|
|
version number in the name, or as a different
|
|
revision in the upstream Git repository).
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
A common situation is where third-party software has
|
|
undergone a revision so that it has been upgraded.
|
|
The recipe you have access to is likely in your own
|
|
layer.
|
|
Thus, you need to upgrade the recipe to use the
|
|
newer version of the software:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe</replaceable>
|
|
</literallayout>
|
|
By default, the <filename>devtool upgrade</filename>
|
|
command extracts source code into the
|
|
<filename>sources</filename> directory in the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>.
|
|
If you want the code extracted to any other location,
|
|
you need to provide the
|
|
<replaceable>srctree</replaceable> positional argument
|
|
with the command as follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
In this example, the "-V" option specifies the new
|
|
version.
|
|
If you don't use "-V", the command upgrades the
|
|
recipe to the latest version.
|
|
</note>
|
|
If the source files pointed to by the
|
|
<filename>SRC_URI</filename> statement in the recipe
|
|
are in a Git repository, you must provide the "-S"
|
|
option and specify a revision for the software.</para>
|
|
|
|
<para>Once <filename>devtool</filename> locates the
|
|
recipe, it uses the <filename>SRC_URI</filename>
|
|
variable to locate the source code and any local patch
|
|
files from other developers.
|
|
The result is that the command sets up the source
|
|
code, the new version of the recipe, and an append file
|
|
all within the workspace.</para>
|
|
|
|
<para>Additionally, if you have any non-patch
|
|
local files (i.e. files referred to with
|
|
<filename>file://</filename> entries in
|
|
<filename>SRC_URI</filename> statement excluding
|
|
<filename>*.patch/</filename> or
|
|
<filename>*.diff</filename>), these files are
|
|
copied to an
|
|
<filename>oe-local-files</filename> folder
|
|
under the newly created source tree.
|
|
Copying the files here gives you a convenient
|
|
area from which you can modify the files.
|
|
Any changes or additions you make to those
|
|
files are incorporated into the build the next
|
|
time you build the software just as are other
|
|
changes you might have made to the source.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
|
|
Conflicts could exist due to the software being
|
|
upgraded to a new version.
|
|
Conflicts occur if your recipe specifies some patch
|
|
files in <filename>SRC_URI</filename> that conflict
|
|
with changes made in the new version of the software.
|
|
For such cases, you need to resolve the conflicts
|
|
by editing the source and following the normal
|
|
<filename>git rebase</filename> conflict resolution
|
|
process.</para>
|
|
|
|
<para>Before moving onto the next step, be sure to
|
|
resolve any such conflicts created through use of a
|
|
newer or different version of the software.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Build the Recipe or Rebuild the Image</emphasis>:
|
|
The next step you take depends on what you are going
|
|
to do with the new code.</para>
|
|
|
|
<para>If you need to eventually move the build output
|
|
to the target hardware, use the following
|
|
<filename>devtool</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool build <replaceable>recipe</replaceable>
|
|
</literallayout></para>
|
|
|
|
<para>On the other hand, if you want an image to
|
|
contain the recipe's packages from the workspace
|
|
for immediate deployment onto a device (e.g. for
|
|
testing purposes), you can use
|
|
the <filename>devtool build-image</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool build-image <replaceable>image</replaceable>
|
|
</literallayout>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command or <filename>bitbake</filename> to build
|
|
your recipe, you probably want to see if the resulting
|
|
build output works as expected on target hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the
|
|
image to the target, SSH is installed in the image
|
|
and if the image is running on real hardware that
|
|
you have network access to and from your
|
|
development machine.
|
|
</note>
|
|
You can deploy your build output to that target
|
|
hardware by using the
|
|
<filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target
|
|
machine running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you
|
|
build using the
|
|
<filename>devtool build-image</filename> command
|
|
to actual hardware.
|
|
However, <filename>devtool</filename> does not provide
|
|
a specific command that allows you to do this.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, moves the new recipe to a more
|
|
permanent layer, and then resets the recipe so that
|
|
the recipe is built normally rather than from the
|
|
workspace.</para>
|
|
|
|
<para>Any work you did in the
|
|
<filename>oe-local-files</filename> directory is
|
|
preserved in the original files next to the recipe
|
|
during the <filename>devtool finish</filename>
|
|
command.</para>
|
|
|
|
<para>
|
|
If you specify a destination layer that is the same as
|
|
the original source, then the old version of the
|
|
recipe and associated files are removed prior to
|
|
adding the new version.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id='sdk-a-closer-look-at-devtool-add'>
|
|
<title>A Closer Look at <filename>devtool add</filename></title>
|
|
|
|
<para>
|
|
The <filename>devtool add</filename> command automatically creates
|
|
a recipe based on the source tree you provide with the command.
|
|
Currently, the command has support for the following:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Autotools (<filename>autoconf</filename> and
|
|
<filename>automake</filename>)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
CMake
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Scons
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<filename>qmake</filename>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Plain <filename>Makefile</filename>
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Out-of-tree kernel module
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Binary package (i.e. "-b" option)
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Node.js module
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Python modules that use <filename>setuptools</filename>
|
|
or <filename>distutils</filename>
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<para>
|
|
Apart from binary packages, the determination of how a source tree
|
|
should be treated is automatic based on the files present within
|
|
that source tree.
|
|
For example, if a <filename>CMakeLists.txt</filename> file is found,
|
|
then the source tree is assumed to be using
|
|
CMake and is treated accordingly.
|
|
<note>
|
|
In most cases, you need to edit the automatically generated
|
|
recipe in order to make it build properly.
|
|
Typically, you would go through several edit and build cycles
|
|
until the recipe successfully builds.
|
|
Once the recipe builds, you could use possible further
|
|
iterations to test the recipe on the target device.
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
The remainder of this section covers specifics regarding how parts
|
|
of the recipe are generated.
|
|
</para>
|
|
|
|
<section id='sdk-name-and-version'>
|
|
<title>Name and Version</title>
|
|
|
|
<para>
|
|
If you do not specify a name and version on the command
|
|
line, <filename>devtool add</filename> uses various metadata
|
|
within the source tree in an attempt to determine
|
|
the name and version of the software being built.
|
|
Based on what the tool determines, <filename>devtool</filename>
|
|
sets the name of the created recipe file accordingly.
|
|
</para>
|
|
|
|
<para>
|
|
If <filename>devtool</filename> cannot determine the name and
|
|
version, the command prints an error.
|
|
For such cases, you must re-run the command and provide
|
|
the name and version, just the name, or just the version as
|
|
part of the command line.
|
|
</para>
|
|
|
|
<para>
|
|
Sometimes the name or version determined from the source tree
|
|
might be incorrect.
|
|
For such a case, you must reset the recipe:
|
|
<literallayout class='monospaced'>
|
|
$ devtool reset -n <replaceable>recipename</replaceable>
|
|
</literallayout>
|
|
After running the <filename>devtool reset</filename> command,
|
|
you need to run <filename>devtool add</filename> again and
|
|
provide the name or the version.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-dependency-detection-and-mapping'>
|
|
<title>Dependency Detection and Mapping</title>
|
|
|
|
<para>
|
|
The <filename>devtool add</filename> command attempts to
|
|
detect build-time dependencies and map them to other recipes
|
|
in the system.
|
|
During this mapping, the command fills in the names of those
|
|
recipes as part of the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
|
|
variable within the recipe.
|
|
If a dependency cannot be mapped, <filename>devtool</filename>
|
|
places a comment in the recipe indicating such.
|
|
The inability to map a dependency can result from naming not
|
|
being recognized or because the dependency simply is not
|
|
available.
|
|
For cases where the dependency is not available, you must use
|
|
the <filename>devtool add</filename> command to add an
|
|
additional recipe that satisfies the dependency.
|
|
Once you add that recipe, you need to update the
|
|
<filename>DEPENDS</filename> variable in the original recipe
|
|
to include the new recipe.
|
|
</para>
|
|
|
|
<para>
|
|
If you need to add runtime dependencies, you can do so by
|
|
adding the following to your recipe:
|
|
<literallayout class='monospaced'>
|
|
RDEPENDS_${PN} += "<replaceable>dependency1 dependency2 ...</replaceable>"
|
|
</literallayout>
|
|
<note>
|
|
The <filename>devtool add</filename> command often cannot
|
|
distinguish between mandatory and optional dependencies.
|
|
Consequently, some of the detected dependencies might
|
|
in fact be optional.
|
|
When in doubt, consult the documentation or the configure
|
|
script for the software the recipe is building for further
|
|
details.
|
|
In some cases, you might find you can substitute the
|
|
dependency with an option that disables the associated
|
|
functionality passed to the configure script.
|
|
</note>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-license-detection'>
|
|
<title>License Detection</title>
|
|
|
|
<para>
|
|
The <filename>devtool add</filename> command attempts to
|
|
determine if the software you are adding is able to be
|
|
distributed under a common, open-source license.
|
|
If so, the command sets the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
|
|
value accordingly.
|
|
You should double-check the value added by the command against
|
|
the documentation or source files for the software you are
|
|
building and, if necessary, update that
|
|
<filename>LICENSE</filename> value.
|
|
</para>
|
|
|
|
<para>
|
|
The <filename>devtool add</filename> command also sets the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
|
|
value to point to all files that appear to be license-related.
|
|
Realize that license statements often appear in comments at
|
|
the top of source files or within the documentation.
|
|
In such cases, the command does not recognize those license
|
|
statements.
|
|
Consequently, you might need to amend the
|
|
<filename>LIC_FILES_CHKSUM</filename> variable to point to one
|
|
or more of those comments if present.
|
|
Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
|
|
important for third-party software.
|
|
The mechanism attempts to ensure correct licensing should you
|
|
upgrade the recipe to a newer upstream version in future.
|
|
Any change in licensing is detected and you receive an error
|
|
prompting you to check the license text again.
|
|
</para>
|
|
|
|
<para>
|
|
If the <filename>devtool add</filename> command cannot
|
|
determine licensing information, <filename>devtool</filename>
|
|
sets the <filename>LICENSE</filename> value to "CLOSED" and
|
|
leaves the <filename>LIC_FILES_CHKSUM</filename> value unset.
|
|
This behavior allows you to continue with development even
|
|
though the settings are unlikely to be correct in all cases.
|
|
You should check the documentation or source files for the
|
|
software you are building to determine the actual license.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-adding-makefile-only-software'>
|
|
<title>Adding Makefile-Only Software</title>
|
|
|
|
<para>
|
|
The use of Make by itself is very common in both proprietary
|
|
and open-source software.
|
|
Unfortunately, Makefiles are often not written with
|
|
cross-compilation in mind.
|
|
Thus, <filename>devtool add</filename> often cannot do very
|
|
much to ensure that these Makefiles build correctly.
|
|
It is very common, for example, to explicitly call
|
|
<filename>gcc</filename> instead of using the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink>
|
|
variable.
|
|
Usually, in a cross-compilation environment,
|
|
<filename>gcc</filename> is the compiler for the build host
|
|
and the cross-compiler is named something similar to
|
|
<filename>arm-poky-linux-gnueabi-gcc</filename> and might
|
|
require arguments (e.g. to point to the associated sysroot
|
|
for the target machine).
|
|
</para>
|
|
|
|
<para>
|
|
When writing a recipe for Makefile-only software, keep the
|
|
following in mind:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
You probably need to patch the Makefile to use
|
|
variables instead of hardcoding tools within the
|
|
toolchain such as <filename>gcc</filename> and
|
|
<filename>g++</filename>.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
The environment in which Make runs is set up with
|
|
various standard variables for compilation (e.g.
|
|
<filename>CC</filename>, <filename>CXX</filename>, and
|
|
so forth) in a similar manner to the environment set
|
|
up by the SDK's environment setup script.
|
|
One easy way to see these variables is to run the
|
|
<filename>devtool build</filename> command on the
|
|
recipe and then look in
|
|
<filename>oe-logs/run.do_compile</filename>.
|
|
Towards the top of this file, a list of environment
|
|
variables exists that are being set.
|
|
You can take advantage of these variables within the
|
|
Makefile.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
If the Makefile sets a default for a variable using "=",
|
|
that default overrides the value set in the environment,
|
|
which is usually not desirable.
|
|
For this case, you can either patch the Makefile
|
|
so it sets the default using the "?=" operator, or
|
|
you can alternatively force the value on the
|
|
<filename>make</filename> command line.
|
|
To force the value on the command line, add the
|
|
variable setting to
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
|
|
or
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
|
|
within the recipe.
|
|
Here is an example using <filename>EXTRA_OEMAKE</filename>:
|
|
<literallayout class='monospaced'>
|
|
EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
|
|
</literallayout>
|
|
In the above example, single quotes are used around the
|
|
variable settings as the values are likely to contain
|
|
spaces because required default options are passed to
|
|
the compiler.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Hardcoding paths inside Makefiles is often problematic
|
|
in a cross-compilation environment.
|
|
This is particularly true because those hardcoded paths
|
|
often point to locations on the build host and thus
|
|
will either be read-only or will introduce
|
|
contamination into the cross-compilation because they
|
|
are specific to the build host rather than the target.
|
|
Patching the Makefile to use prefix variables or other
|
|
path variables is usually the way to handle this
|
|
situation.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Sometimes a Makefile runs target-specific commands such
|
|
as <filename>ldconfig</filename>.
|
|
For such cases, you might be able to apply patches that
|
|
remove these commands from the Makefile.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-adding-native-tools'>
|
|
<title>Adding Native Tools</title>
|
|
|
|
<para>
|
|
Often, you need to build additional tools that run on the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>
|
|
as opposed to the target.
|
|
You should indicate this requirement by using one of the
|
|
following methods when you run
|
|
<filename>devtool add</filename>:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Specify the name of the recipe such that it ends
|
|
with "-native".
|
|
Specifying the name like this produces a recipe that
|
|
only builds for the build host.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Specify the "‐‐also-native" option with the
|
|
<filename>devtool add</filename> command.
|
|
Specifying this option creates a recipe file that still
|
|
builds for the target but also creates a variant with
|
|
a "-native" suffix that builds for the build host.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
<note>
|
|
If you need to add a tool that is shipped as part of a
|
|
source tree that builds code for the target, you can
|
|
typically accomplish this by building the native and target
|
|
parts separately rather than within the same compilation
|
|
process.
|
|
Realize though that with the "‐‐also-native"
|
|
option, you can add the tool using just one recipe file.
|
|
</note>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-adding-node-js-modules'>
|
|
<title>Adding Node.js Modules</title>
|
|
|
|
<para>
|
|
You can use the <filename>devtool add</filename> command two
|
|
different ways to add Node.js modules: 1) Through
|
|
<filename>npm</filename> and, 2) from a repository or local
|
|
source.
|
|
</para>
|
|
|
|
<para>
|
|
Use the following form to add Node.js modules through
|
|
<filename>npm</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
|
|
</literallayout>
|
|
The name and version parameters are mandatory.
|
|
Lockdown and shrinkwrap files are generated and pointed to by
|
|
the recipe in order to freeze the version that is fetched for
|
|
the dependencies according to the first time.
|
|
This also saves checksums that are verified on future fetches.
|
|
Together, these behaviors ensure the reproducibility and
|
|
integrity of the build.
|
|
<note><title>Notes</title>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
You must use quotes around the URL.
|
|
The <filename>devtool add</filename> does not require
|
|
the quotes, but the shell considers ";" as a splitter
|
|
between multiple commands.
|
|
Thus, without the quotes,
|
|
<filename>devtool add</filename> does not receive the
|
|
other parts, which results in several "command not
|
|
found" errors.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
In order to support adding Node.js modules, a
|
|
<filename>nodejs</filename> recipe must be part
|
|
of your SDK.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
As mentioned earlier, you can also add Node.js modules
|
|
directly from a repository or local source tree.
|
|
To add modules this way, use <filename>devtool add</filename>
|
|
in the following form:
|
|
<literallayout class='monospaced'>
|
|
$ devtool add https://github.com/diversario/node-ssdp
|
|
</literallayout>
|
|
In this example, <filename>devtool</filename> fetches the
|
|
specified Git repository, detects the code as Node.js
|
|
code, fetches dependencies using <filename>npm</filename>, and
|
|
sets
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
accordingly.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id='sdk-working-with-recipes'>
|
|
<title>Working With Recipes</title>
|
|
|
|
<para>
|
|
When building a recipe using the
|
|
<filename>devtool build</filename> command, the typical build
|
|
progresses as follows:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
Fetch the source
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Unpack the source
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Configure the source
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Compile the source
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Install the build output
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Package the installed output
|
|
</para></listitem>
|
|
</orderedlist>
|
|
For recipes in the workspace, fetching and unpacking is disabled
|
|
as the source tree has already been prepared and is persistent.
|
|
Each of these build steps is defined as a function (task), usually
|
|
with a "do_" prefix (e.g.
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-fetch'><filename>do_fetch</filename></ulink>,
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-unpack'><filename>do_unpack</filename></ulink>,
|
|
and so forth).
|
|
These functions are typically shell scripts but can instead be
|
|
written in Python.
|
|
</para>
|
|
|
|
<para>
|
|
If you look at the contents of a recipe, you will see that the
|
|
recipe does not include complete instructions for building the
|
|
software.
|
|
Instead, common functionality is encapsulated in classes inherited
|
|
with the <filename>inherit</filename> directive.
|
|
This technique leaves the recipe to describe just the things that
|
|
are specific to the software being built.
|
|
A
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-base'><filename>base</filename></ulink>
|
|
class exists that is implicitly inherited by all recipes and
|
|
provides the functionality that most recipes typically need.
|
|
</para>
|
|
|
|
<para>
|
|
The remainder of this section presents information useful when
|
|
working with recipes.
|
|
</para>
|
|
|
|
<section id='sdk-finding-logs-and-work-files'>
|
|
<title>Finding Logs and Work Files</title>
|
|
|
|
<para>
|
|
After the first run of the <filename>devtool build</filename>
|
|
command, recipes that were previously created using the
|
|
<filename>devtool add</filename> command or whose sources were
|
|
modified using the <filename>devtool modify</filename>
|
|
command contain symbolic links created within the source tree:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<filename>oe-logs</filename>:
|
|
This link points to the directory in which log files
|
|
and run scripts for each build step are created.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<filename>oe-workdir</filename>:
|
|
This link points to the temporary work area for the
|
|
recipe.
|
|
The following locations under
|
|
<filename>oe-workdir</filename> are particularly
|
|
useful:
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<filename>image/</filename>:
|
|
Contains all of the files installed during
|
|
the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
|
|
stage.
|
|
Within a recipe, this directory is referred
|
|
to by the expression
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<filename>sysroot-destdir/</filename>:
|
|
Contains a subset of files installed within
|
|
<filename>do_install</filename> that have
|
|
been put into the shared sysroot.
|
|
For more information, see the
|
|
"<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
|
|
section.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<filename>packages-split/</filename>:
|
|
Contains subdirectories for each package
|
|
produced by the recipe.
|
|
For more information, see the
|
|
"<link linkend='sdk-packaging'>Packaging</link>"
|
|
section.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
You can use these links to get more information on what is
|
|
happening at each build step.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-setting-configure-arguments'>
|
|
<title>Setting Configure Arguments</title>
|
|
|
|
<para>
|
|
If the software your recipe is building uses GNU autoconf,
|
|
then a fixed set of arguments is passed to it to enable
|
|
cross-compilation plus any extras specified by
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
|
|
or
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
|
|
set within the recipe.
|
|
If you wish to pass additional options, add them to
|
|
<filename>EXTRA_OECONF</filename> or
|
|
<filename>PACKAGECONFIG_CONFARGS</filename>.
|
|
Other supported build tools have similar variables
|
|
(e.g.
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
|
|
for CMake,
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
|
|
for Scons, and so forth).
|
|
If you need to pass anything on the <filename>make</filename>
|
|
command line, you can use <filename>EXTRA_OEMAKE</filename> or the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGECONFIG_CONFARGS'><filename>PACKAGECONFIG_CONFARGS</filename></ulink>
|
|
variables to do so.
|
|
</para>
|
|
|
|
<para>
|
|
You can use the <filename>devtool configure-help</filename> command
|
|
to help you set the arguments listed in the previous paragraph.
|
|
The command determines the exact options being passed, and shows
|
|
them to you along with any custom arguments specified through
|
|
<filename>EXTRA_OECONF</filename> or
|
|
<filename>PACKAGECONFIG_CONFARGS</filename>.
|
|
If applicable, the command also shows you the output of the
|
|
configure script's "‐‐help" option as a reference.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-sharing-files-between-recipes'>
|
|
<title>Sharing Files Between Recipes</title>
|
|
|
|
<para>
|
|
Recipes often need to use files provided by other recipes on
|
|
the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#hardware-build-system-term'>build host</ulink>.
|
|
For example, an application linking to a common library needs
|
|
access to the library itself and its associated headers.
|
|
The way this access is accomplished within the extensible SDK is
|
|
through the sysroot.
|
|
One sysroot exists per "machine" for which the SDK is being
|
|
built.
|
|
In practical terms, this means a sysroot exists for the target
|
|
machine, and a sysroot exists for the build host.
|
|
</para>
|
|
|
|
<para>
|
|
Recipes should never write files directly into the sysroot.
|
|
Instead, files should be installed into standard locations
|
|
during the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
|
|
task within the
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
|
|
directory.
|
|
A subset of these files automatically goes into the sysroot.
|
|
The reason for this limitation is that almost all files that go
|
|
into the sysroot are cataloged in manifests in order to ensure
|
|
they can be removed later when a recipe is modified or removed.
|
|
Thus, the sysroot is able to remain free from stale files.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-packaging'>
|
|
<title>Packaging</title>
|
|
|
|
<para>
|
|
Packaging is not always particularly relevant within the
|
|
extensible SDK.
|
|
However, if you examine how build output gets into the final image
|
|
on the target device, it is important to understand packaging
|
|
because the contents of the image are expressed in terms of
|
|
packages and not recipes.
|
|
</para>
|
|
|
|
<para>
|
|
During the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
|
|
task, files installed during the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
|
|
task are split into one main package, which is almost always
|
|
named the same as the recipe, and into several other packages.
|
|
This separation exists because not all of those installed files
|
|
are useful in every image.
|
|
For example, you probably do not need any of the documentation
|
|
installed in a production image.
|
|
Consequently, for each recipe the documentation files are
|
|
separated into a <filename>-doc</filename> package.
|
|
Recipes that package software containing optional modules or
|
|
plugins might undergo additional package splitting as well.
|
|
</para>
|
|
|
|
<para>
|
|
After building a recipe, you can see where files have gone by
|
|
looking in the <filename>oe-workdir/packages-split</filename>
|
|
directory, which contains a subdirectory for each package.
|
|
Apart from some advanced cases, the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
|
|
and
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
|
|
variables controls splitting.
|
|
The <filename>PACKAGES</filename> variable lists all of the
|
|
packages to be produced, while the <filename>FILES</filename>
|
|
variable specifies which files to include in each package by
|
|
using an override to specify the package.
|
|
For example, <filename>FILES_${PN}</filename> specifies the
|
|
files to go into the main package (i.e. the main package has
|
|
the same name as the recipe and
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
|
|
evaluates to the recipe name).
|
|
The order of the <filename>PACKAGES</filename> value is
|
|
significant.
|
|
For each installed file, the first package whose
|
|
<filename>FILES</filename> value matches the file is the
|
|
package into which the file goes.
|
|
Defaults exist for both the <filename>PACKAGES</filename> and
|
|
<filename>FILES</filename> variables.
|
|
Consequently, you might find you do not even need to set these
|
|
variables in your recipe unless the software the recipe is
|
|
building installs files into non-standard locations.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id='sdk-restoring-the-target-device-to-its-original-state'>
|
|
<title>Restoring the Target Device to its Original State</title>
|
|
|
|
<para>
|
|
If you use the <filename>devtool deploy-target</filename>
|
|
command to write a recipe's build output to the target, and
|
|
you are working on an existing component of the system, then you
|
|
might find yourself in a situation where you need to restore the
|
|
original files that existed prior to running the
|
|
<filename>devtool deploy-target</filename> command.
|
|
Because the <filename>devtool deploy-target</filename> command
|
|
backs up any files it overwrites, you can use the
|
|
<filename>devtool undeploy-target</filename> command to restore
|
|
those files and remove any other files the recipe deployed.
|
|
Consider the following example:
|
|
<literallayout class='monospaced'>
|
|
$ devtool undeploy-target lighttpd root@192.168.7.2
|
|
</literallayout>
|
|
If you have deployed multiple applications, you can remove them
|
|
all using the "-a" option thus restoring the target device to its
|
|
original state:
|
|
<literallayout class='monospaced'>
|
|
$ devtool undeploy-target -a root@192.168.7.2
|
|
</literallayout>
|
|
Information about files deployed to the target as well as any
|
|
backed up files are stored on the target itself.
|
|
This storage, of course, requires some additional space
|
|
on the target machine.
|
|
<note>
|
|
The <filename>devtool deploy-target</filename> and
|
|
<filename>devtool undeploy-target</filename> commands do not
|
|
currently interact with any package management system on the
|
|
target device (e.g. RPM or OPKG).
|
|
Consequently, you should not intermingle
|
|
<filename>devtool deploy-target</filename> and package
|
|
manager operations on the target device.
|
|
Doing so could result in a conflicting set of files.
|
|
</note>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
|
|
<title>Installing Additional Items Into the Extensible SDK</title>
|
|
|
|
<para>
|
|
Out of the box the extensible SDK typically only comes with a small
|
|
number of tools and libraries.
|
|
A minimal SDK starts mostly empty and is populated on-demand.
|
|
Sometimes you must explicitly install extra items into the SDK.
|
|
If you need these extra items, you can first search for the items
|
|
using the <filename>devtool search</filename> command.
|
|
For example, suppose you need to link to libGL but you are not sure
|
|
which recipe provides libGL.
|
|
You can use the following command to find out:
|
|
<literallayout class='monospaced'>
|
|
$ devtool search libGL
|
|
mesa A free implementation of the OpenGL API
|
|
</literallayout>
|
|
Once you know the recipe (i.e. <filename>mesa</filename> in this
|
|
example), you can install it:
|
|
<literallayout class='monospaced'>
|
|
$ devtool sdk-install mesa
|
|
</literallayout>
|
|
By default, the <filename>devtool sdk-install</filename> command
|
|
assumes the item is available in pre-built form from your SDK
|
|
provider.
|
|
If the item is not available and it is acceptable to build the item
|
|
from source, you can add the "-s" option as follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool sdk-install -s mesa
|
|
</literallayout>
|
|
It is important to remember that building the item from source
|
|
takes significantly longer than installing the pre-built artifact.
|
|
Also, if no recipe exists for the item you want to add to the SDK,
|
|
you must instead add the item using the
|
|
<filename>devtool add</filename> command.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-applying-updates-to-an-installed-extensible-sdk'>
|
|
<title>Applying Updates to an Installed Extensible SDK</title>
|
|
|
|
<para>
|
|
If you are working with an installed extensible SDK that gets
|
|
occasionally updated (e.g. a third-party SDK), then you will need
|
|
to manually "pull down" the updates into the installed SDK.
|
|
</para>
|
|
|
|
<para>
|
|
To update your installed SDK, use <filename>devtool</filename> as
|
|
follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool sdk-update
|
|
</literallayout>
|
|
The previous command assumes your SDK provider has set the default
|
|
update URL for you through the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_UPDATE_URL'><filename>SDK_UPDATE_URL</filename></ulink>
|
|
variable as described in the
|
|
"<link linkend='sdk-providing-updates-to-the-extensible-sdk-after-installation'>Providing Updates to the Extensible SDK After Installation</link>"
|
|
section.
|
|
If the SDK provider has not set that default URL, you need to
|
|
specify it yourself in the command as follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
The URL needs to point specifically to a published SDK and
|
|
not to an SDK installer that you would download and install.
|
|
</note>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
|
|
<title>Creating a Derivative SDK With Additional Components</title>
|
|
|
|
<para>
|
|
You might need to produce an SDK that contains your own custom
|
|
libraries.
|
|
A good example would be if you were a vendor with customers that
|
|
use your SDK to build their own platform-specific software and
|
|
those customers need an SDK that has custom libraries.
|
|
In such a case, you can produce a derivative SDK based on the
|
|
currently installed SDK fairly easily by following these steps:
|
|
<orderedlist>
|
|
<listitem><para>
|
|
If necessary, install an extensible SDK that
|
|
you want to use as a base for your derivative SDK.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Source the environment script for the SDK.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Add the extra libraries or other components you want by
|
|
using the <filename>devtool add</filename> command.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
Run the <filename>devtool build-sdk</filename> command.
|
|
</para></listitem>
|
|
</orderedlist>
|
|
The previous steps take the recipes added to the workspace and
|
|
construct a new SDK installer that contains those recipes and the
|
|
resulting binary artifacts.
|
|
The recipes go into their own separate layer in the constructed
|
|
derivative SDK, which leaves the workspace clean and ready for
|
|
users to add their own recipes.
|
|
</para>
|
|
</section>
|
|
</chapter>
|
|
<!--
|
|
vim: expandtab tw=80 ts=4
|
|
-->
|