commit dfaaed08ec upstream.
Moust (if not all) modern software, including X, uses /dev/eventX rather than
the legacy /dev/mouseX devices. It therefore makes sense for general-purpose
(distro) kernels to use MOUSEDV=m (or even n), so let's drop the EXPERT=y
requirement.
Signed-off-by: Tom Gundersen <teg@jklm.no>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
5.6 KiB
Input device configuration
menu "Input device support" depends on !UML
config INPUT tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT default y help Say Y here if you have any input device (mouse, keyboard, tablet, joystick, steering wheel ...) connected to your system and want it to be available to applications. This includes standard PS/2 keyboard and mouse.
Say N here if you have a headless (no monitor, no keyboard) system.
More information is available: <file:Documentation/input/input.txt>
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called input.
if INPUT
config INPUT_FF_MEMLESS tristate "Support for memoryless force-feedback devices" help Say Y here if you have memoryless force-feedback input device such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual Power 2, or similar. You will also need to enable hardware-specific driver.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called ff-memless.
config INPUT_POLLDEV tristate "Polled input device skeleton" help Say Y here if you are using a driver for an input device that periodically polls hardware state. This option is only useful for out-of-tree drivers since in-tree drivers select it automatically.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called input-polldev.
config INPUT_SPARSEKMAP tristate "Sparse keymap support library" help Say Y here if you are using a driver for an input device that uses sparse keymap. This option is only useful for out-of-tree drivers since in-tree drivers select it automatically.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called sparse-keymap.
config INPUT_MATRIXKMAP tristate "Matrix keymap support library" help Say Y here if you are using a driver for an input device that uses matrix keymap. This option is only useful for out-of-tree drivers since in-tree drivers select it automatically.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called matrix-keymap.
comment "Userland interfaces"
config INPUT_MOUSEDEV tristate "Mouse interface" default y help Say Y here if you want your mouse to be accessible as char devices 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an emulated IntelliMouse Explorer PS/2 mouse. That way, all user space programs (including SVGAlib, GPM and X) will be able to use your mouse.
If unsure, say Y.
To compile this driver as a module, choose M here: the
module will be called mousedev.
config INPUT_MOUSEDEV_PSAUX bool "Provide legacy /dev/psaux device" default y depends on INPUT_MOUSEDEV help Say Y here if you want your mouse also be accessible as char device 10:1 - /dev/psaux. The data available through /dev/psaux is exactly the same as the data from /dev/input/mice.
If unsure, say Y.
config INPUT_MOUSEDEV_SCREEN_X int "Horizontal screen resolution" depends on INPUT_MOUSEDEV default "1024" help If you're using a digitizer, or a graphic tablet, and want to use it as a mouse then the mousedev driver needs to know the X window screen resolution you are using to correctly scale the data. If you're not using a digitizer, this value is ignored.
config INPUT_MOUSEDEV_SCREEN_Y int "Vertical screen resolution" depends on INPUT_MOUSEDEV default "768" help If you're using a digitizer, or a graphic tablet, and want to use it as a mouse then the mousedev driver needs to know the X window screen resolution you are using to correctly scale the data. If you're not using a digitizer, this value is ignored.
config INPUT_JOYDEV tristate "Joystick interface" help Say Y here if you want your joystick or gamepad to be accessible as char device 13:0+ - /dev/input/jsX device.
If unsure, say Y.
More information is available: <file:Documentation/input/joystick.txt>
To compile this driver as a module, choose M here: the
module will be called joydev.
config INPUT_EVDEV tristate "Event interface" help Say Y here if you want your input device events be accessible under char device 13:64+ - /dev/input/eventX in a generic way.
To compile this driver as a module, choose M here: the
module will be called evdev.
config INPUT_EVBUG tristate "Event debugging" help Say Y here if you have a problem with the input subsystem and want all events (keypresses, mouse movements), to be output to the system log. While this is useful for debugging, it's also a security threat - your keypresses include your passwords, of course.
If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called evbug.
config INPUT_APMPOWER tristate "Input Power Event -> APM Bridge" if EXPERT depends on INPUT && APM_EMULATION help Say Y here if you want suspend key events to trigger a user requested suspend through APM. This is useful on embedded systems where such behaviour is desired without userspace interaction. If unsure, say N.
To compile this driver as a module, choose M here: the
module will be called apm-power.
comment "Input Device Drivers"
source "drivers/input/keyboard/Kconfig"
source "drivers/input/mouse/Kconfig"
source "drivers/input/joystick/Kconfig"
source "drivers/input/tablet/Kconfig"
source "drivers/input/touchscreen/Kconfig"
source "drivers/input/misc/Kconfig"
endif
menu "Hardware I/O ports"
source "drivers/input/serio/Kconfig"
source "drivers/input/gameport/Kconfig"
endmenu
endmenu